Create or open your RubyMotion app in one step and get all the project structure and commands to run and deploy immediately.
Be more productive with context-based autocompletion, inline documentation and quick-fix options.
Testing & Debugging
Test and debug on the simulator or a real device, with all the information you need readily available in a powerful graphical UI.
- Set up the look-and-feel of the IDE based on your preferences
- Create a RubyMotion app as easily as any Ruby app
- Run the simulator with the predefined Rake task
If you are used to working with TextMate, Emacs, NetBeans, or Eclipse, you can just select your favorite scheme for an easier learning curve. There is also the IdeaVim plugin for RubyMine which provides vi/vim/gvim emulation.
- Context-based code completion is available at any time
- Quick documentation is always at hand
- Intention actions help you stay one step ahead
RubyMine provides the best environment to work with RubyMotion. Context-based auto-completion, point-and-click debugging, inline documentation — you name it, RubyMine does it. At HipByte we highly recommend the use of RubyMine as the default environment to develop RubyMotion applications.
Creator of RubyMotion
Programmer & Founder at HipByte
Ruby and Rails IDE
Starting with version 5, RubyMine takes on the additional role of RubyMotion IDE, bringing all the essential productivity boosters to the world of RubyMotion apps. Code insight is available for both Ruby and Objective-C code, which makes iOS and OS X development with RubyMotion even more pleasant. With powerful testing and debugging UI, working either with a simulator or a real device, it is much easier to fine-tune your application code. All Rake commands and an interactive console are at your disposal as well.