Debugging Unity gamesSuspend execution and inspect variables. Use pausepoints to visually inspect your scene.Matt Ellis.netunityridergamingideeditingdebugging2023-04-04
Generate codeRider helps with boiler-plate code, code completion, and more.Matt Ellis.netunityridergamingideediting2023-04-04
Inspections and quick-fixes for Unity codeRider helps you write better code, faster.Matt Ellis.netunityridergamingideeditinginspections2023-04-04
Keyboard shortcuts - Shift+Shift and Alt+EnterThe two keyboard shortcuts that get you places!Matt Ellis.netunityridergamingideediting2023-04-04
Navigating around a Unity projectFind your way around your code base, asset usages, and more.Matt Ellis.netunityridergamingidenavigation2023-04-04
Debugging Unreal Engine with RiderUse the Unreal Editor log and the debugger to see what's going on in your game.Matt Ellisunrealridergamingidedebugging2023-04-04
Editing, code completion, inspectionsLet's explore what the coding experience is like!Matt Ellisunrealridergamingideeditinginspections2023-04-04
Unit testingThe Unreal Engine testing framework is built in and works without additional configuration.Matt Ellisunrealridergamingtesting2023-04-04
Navigating your projectUse Search Everywhere to helps you find code, functions, blueprint usages, and more.Matt Ellisunrealridergamingidenavigation2023-04-04
What is Rider for Unreal?Learn about using Rider for your Unreal Engine games.Matt Ellisunrealridergamingide2023-04-04
Working with BlueprintsNavigate back-and-forth between code an blueprints, find usages, ...Matt Ellisunrealridergamingeditingnavigation2023-04-04
Getting Started with Rider for UnityWhat is Rider? And how to start using it with Unity?Matt Ellis.netunityridergamingideediting2023-04-02
Code EditingDive deeper into code with the smart editor in Unity!Matt Ellis.netunityriderflowgamingideediting2023-04-02
Adding assets to a sceneThe scene view management toolbar can search assets that you can use in your scene.Matt Ellis.netunityriderflowgamingideediting2023-04-02
Find and Show Asset UsagesVisually understand the scene structure and where an asset is used.Matt Ellis.netunityriderflowgamingnavigation2023-04-02
Hierarchy, bookmarks and camera presetsFind your way through complex scenes.Matt Ellis.netunityriderflowgamingnavigationediting2023-04-02
Introducing RiderFlowWhat is RiderFlow? And where to find it?Matt Ellis.netunityriderflowgamingideediting2023-04-02
Replace AssetsReplace assets on your scene. It's like refactoring, but visually!Matt Ellis.netunityriderflowgamingrefactoringediting2023-04-02
Search EverywhereQuickly search throughout your project. For anything!Matt Ellis.netunityriderflowgamingnavigation2023-04-02
Navigating Code with ReSharperLet's look at some fast and easy ways to navigate around a code base.Matt Ellis.netcsharpresharpernavigation2021-03-01
Code FormattingFormat and reformat code for consistency in your solution.Matt Ellis.netcsharpresharpereditingide2021-03-01
Shortcuts, Editing, and Completion in RiderWhere to start? Let's learn the two most important shortcuts, editing, and code completion.Matt Ellis.netcsharpridercompletioneditinginspectionsnavigation2020-07-15