In Call Tree, the list of calls starts with the first call in the stack descending to the one that directly created an object set.
The list of calls consists of the following columns:
|Bytes||The size of objects allocated by a call.|
|Objects count||The number of objects allocated by a call.|
|Bytes in subtree||The size of objects allocated by all underlying calls.|
|Objects count in subtree||The number of objects allocated by all underlying calls.|
|Namespace||The namespace a call belongs to.|
Finding Functions by Name
To find a function by its name:
- Click the Find Function button or use the Ctrl+F shortcut. The Find Function pop-up will appear.
- Start typing characters in the text box. As you type, the list of items narrows down, suggesting function names that match the entered substring.
Note that you can use CamelHumps to ease finding a certain function. For example, to find the
RenderDataDrawingContext function, you can type only 'RDDC'. CamelHumps is a case-insensitive feature, so there is no difference between 'rddc' and 'RDDC'.
Selecting Objects for Further Analysis
If a function is called multiple times, certain calls are displayed separately in the allocations list. For your convenience, you can select not only objects created by a particular call but objects created by all function calls as well.
In more details, you can select the following subjects for further analysis:
- Objects allocated in a particular function instance;
- Objects allocated in a function subtree;
- Objects allocated in all instances of the function.
- Objects exclusively retained (dominated) by the whole object set.
To select objects allocated by a particular function instance (exact call):
- Do one of the following:
- Double-click a corresponding function.
- Right-click the function and choose Open objects allocated by this instance of the function.