PyCharm Edu provides a temporary editor. You can create a text or a piece of code for search or exploration purposes. PyCharm Edu suggests two types of temporary files:
- Scratch files
- The scratch files are fully functional, runnable, debuggable, etc. They require a language to be specified and have an extension. The scratch files are created via Ctrl+Shift+Alt+Insert.
- Scratch buffers
- The scratch buffers are only intended for pure editing, and as such they do not require specifying a language and do not have an extension. The scratch buffers belong to
.txttype by default.
This action has no dedicated shortcut, but you can configure one as described in the section Configuring Keyboard ShortcutsConfiguring Keyboard Shortcuts-->.
Buffer files are reused after creating 5 files. So doing, after reuse, the content and language are reset.
Creating scratch files
To create a scratch file
- Do one of the following:
- On the main menu, choose .
- Right-click anywhere in the Project Tool Window and choose New | New Scratch File from the context menu.
- PressCtrl+Shift+A, start typing
scratch file.., and choose the corresponding action.
- Select the language of the future scratch from the list that PyCharm Edu suggests. PyCharm Edu creates a temporary editor tab with the name
scratch.<extension>. In the future, the default names will be
- Type the desired code.
Creating scratch buffers
To create a scratch buffer, follow these steps:
- Press Ctrl+Shift+A or search everywhere.
- Start typing the command name
New Scratch Buffer:
PyCharm Edu creates a temporary editor tab with the name
buffer1. In the future, the default names will be
- Type the desired code.
Note that though this action has no keyboard shortcut, you can still configure one as described in the section Configuring Keyboard Shortcuts. You can also switch from scratch files to scratch buffers by reassigning the shortcut to avoid garbage buildup.
Observing the available scratches
To observe the available scratch files and buffers, do one of the following:
To close a scratch file or buffer, just click on the editor tab. Refer to the section Closing Files in the Editor for details.
To delete a scratch file or buffer, follow these steps:
- Switch to the Scratches view of theProject Tool Window.
- Under the
Scratchespseudo-folder, right-click the scratch to be deleted, and choose Delete on the context menu.
- Confirm deletion.
Changing the language of a scratch
If you want to change the scratch's language when a scratch is already created, you can do so with the aid of the editor's context menu. This is how it's done:
- Switch to the Scratches view of theProject Tool Window, and open for editing the scratch file or buffer you want to change language for.
- Right-click the editor background, and choose on the context menu.
- Select the desired language.
Note the following:
- Four latest items appear on top of the list before a separator.
- You can narrow down the list by typing the language name.
- You can assign a shortcut to this action as described in the section Configuring keyboard shortcuts.
- action keeps extension in sync, if it exists.
Renaming, copying and moving scratches
PyCharm Edu makes it possible to perform rename refactoring of the scratches. To rename a scratch, follow these steps:
- In theProject Tool Window, switch to the Scratches view and select the scratch to be renamed.
You can also perform renaming in the other ways:
- In NavBar: Jump to NavBar ( Alt+Home ) -> Rename ( Shift+F6 ).
- In the Project tool window | Scratches view: Select In | Project | Scratches ( Alt+F1 )-> Rename (Shift+F6).
- Right from the editor: .
Copy and Move file actions are available the same way.
Note that when copying a scratch, PyCharm Edu includes the respective extension that corresponds to the file type. This is how it's done: