JetBrains Rider 2018.2 Help

C# - CodeStyle

This page lists custom JetBrains Rider EditorConfig properties that you can use for configuring code syntax style rules. Note that some properties apply to one language while others apply to several languages at once. However, for each multi-language property there is a property that can override it for a specific language, for example, default_private_modifier and. csharp_default_private_modifier.

'var' Usage in Declarations

For built-in types

Property names:

[resharper_]csharp_for_built_in_types, [resharper_]for_built_in_types

Possible values:

  • can_use_either

  • do_not_change

  • use_var: Use 'var'

  • use_var_when_evident: Use 'var' when evident

  • use_explicit_type: Use explicit type

For simple types

Property names:

[resharper_]csharp_for_simple_types, [resharper_]for_simple_types

Possible values:

  • can_use_either

  • do_not_change

  • use_var: Use 'var'

  • use_var_when_evident: Use 'var' when evident

  • use_explicit_type: Use explicit type

Elsewhere

Property names:

[resharper_]csharp_for_other_types, [resharper_]for_other_types

Possible values:

  • can_use_either

  • do_not_change

  • use_var: Use 'var'

  • use_var_when_evident: Use 'var' when evident

  • use_explicit_type: Use explicit type

Prefer separate declarations for deconstructed variables

Property names:

[resharper_]csharp_prefer_separate_deconstructed_variables_declaration, [resharper_]prefer_separate_deconstructed_variables_declaration

Possible values:

true | false

Use 'var' keyword for discards

Property names:

[resharper_]csharp_prefer_explicit_discard_declaration, [resharper_]prefer_explicit_discard_declaration

Possible values:

true | false

Instance Members Qualification

Use "this." qualifier for

Property names:

[resharper_]csharp_instance_members_qualify_members, [resharper_]instance_members_qualify_members

Possible values:

  • none

  • field

  • property

  • event

  • method

  • all

Qualify members declared in

Property names:

[resharper_]csharp_instance_members_qualify_declared_in, [resharper_]instance_members_qualify_declared_in

Possible values:

  • this_class: same class

  • base_class: base class

Static Members Qualification

Qualify with the name of

Property names:

[resharper_]csharp_static_members_qualify_with, [resharper_]static_members_qualify_with

Possible values:

  • do_not_change

  • none

  • current_type: Current type

  • declared_type: Declared-in type

  • all

Members to qualify

Property names:

[resharper_]csharp_static_members_qualify_members, [resharper_]static_members_qualify_members

Possible values:

  • none

  • field

  • property

  • event

  • method

  • all

Built-in Types

In locals, members and parameters, prefer

Property names:

[resharper_]csharp_builtin_type_reference_style, [resharper_]builtin_type_reference_style

Possible values:

  • use_keyword: Keyword

  • use_clr_name: CLR type name

  • dynamic

In member access expressions, prefer

Property names:

[resharper_]csharp_builtin_type_reference_for_member_access_style, [resharper_]builtin_type_reference_for_member_access_style

Possible values:

  • use_keyword: Keyword

  • use_clr_name: CLR type name

  • dynamic

Reference Qualification

Prefer fully qualified references

Property names:

[resharper_]csharp_prefer_qualified_reference, [resharper_]prefer_qualified_reference

Possible values:

true | false

Add 'using' directive to deepest scope

Property names:

[resharper_]csharp_add_imports_to_deepest_scope, [resharper_]add_imports_to_deepest_scope

Possible values:

true | false

Prefer fully qualified using name at nested scope

Property names:

[resharper_]csharp_qualified_using_at_nested_scope, [resharper_]qualified_using_at_nested_scope

Possible values:

true | false

Use using alias directive to resolve conflicts

Property names:

[resharper_]csharp_allow_alias, [resharper_]allow_alias

Possible values:

true | false

Allow 'global::' prefix use

Property names:

[resharper_]csharp_can_use_global_alias, [resharper_]can_use_global_alias

Possible values:

true | false

Modifiers

Prefer explicit/implicit private modifier for type members

Property names:

[resharper_]csharp_default_private_modifier, [resharper_]default_private_modifier

Possible values:

  • explicit: Explicit

  • implicit: Implicit

Examples:

Before formatting

After formatting, explicit

class·C { ····int·a; ····private·int·b; }

internal·class·C { ····private·int·a; ····private·int·b; }

Before formatting

After formatting, implicit

class·C { ····int·a; ····private·int·b; }

internal·class·C { ····int·a; ····int·b; }

Prefer explicit/implicit internal modifier for types

Property names:

[resharper_]csharp_default_internal_modifier, [resharper_]default_internal_modifier

Possible values:

  • explicit: Explicit

  • implicit: Implicit

Examples:

Before formatting

After formatting, explicit

namespace·N { ····class·C ····{ ····} ····internal·class·D ····{ ····} }

namespace·N { ····internal·class·C ····{ ····} ····internal·class·D ····{ ····} }

Before formatting

After formatting, implicit

namespace·N { ····class·C ····{ ····} ····internal·class·D ····{ ····} }

namespace·N { ····class·C ····{ ····} ····class·D ····{ ····} }

Modifiers order

Property names:

[resharper_]csharp_modifiers_order, [resharper_]modifiers_order

Arguments

Literal values

Property names:

[resharper_]csharp_arguments_literal, [resharper_]arguments_literal

Possible values:

  • positional: Positional argument

  • named: Named argument

Examples:

Before formatting

After formatting, positional

public·class·Arguments { ····public·void·Style() ····{ ········Bar(1,·d,·true,·"abc",·Fx.F1,·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(x:·1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ····} ····public·void·Bar(int·x,·int·y,·bool·b,·string·s,·Fx·e,·Action·action·=·null) ····{ ····} ····private·enum·Fx ····{ ········F1, ········F2, ········F3 ····} }

public·class·Arguments { ····public·void·Style() ····{ ········Bar(1,·d,·true,·"abc",·Fx.F1,·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(x:·1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ····} ····public·void·Bar(int·x,·int·y,·bool·b,·string·s,·Fx·e,·Action·action·=·null) ····{ ····} ····private·enum·Fx ····{ ········F1, ········F2, ········F3 ····} }

Before formatting

After formatting, named

public·class·Arguments { ····public·void·Style() ····{ ········Bar(1,·d,·true,·"abc",·Fx.F1,·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(x:·1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ····} ····public·void·Bar(int·x,·int·y,·bool·b,·string·s,·Fx·e,·Action·action·=·null) ····{ ····} ····private·enum·Fx ····{ ········F1, ········F2, ········F3 ····} }

public·class·Arguments { ····public·void·Style() ····{ ········Bar(x:·1,·d,·b:·true,·"abc",·Fx.F1,·()·=>·Bar(x:·1)); ········Bar(x:·1,·d,·b:·true,·"abc",·Fx.F1,·action:·()·=>·Bar(x:·1)); ········Bar(x:·1,·d,·b:·true,·"abc",·e:·Fx.F1,·action:·()·=>·Bar(x:·1)); ········Bar(x:·1,·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(x:·1)); ········Bar(x:·1,·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(x:·1)); ········Bar(x:·1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(x:·1)); ········Bar(x:·1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(x:·1)); ····} ····public·void·Bar(int·x,·int·y,·bool·b,·string·s,·Fx·e,·Action·action·=·null) ····{ ····} ····private·enum·Fx ····{ ········F1, ········F2, ········F3 ····} }

String literal values

Property names:

[resharper_]csharp_arguments_string_literal, [resharper_]arguments_string_literal

Possible values:

  • positional: Positional argument

  • named: Named argument

Examples:

Before formatting

After formatting, positional

public·class·Arguments { ····public·void·Style() ····{ ········Bar(1,·d,·true,·"abc",·Fx.F1,·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(x:·1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ····} ····public·void·Bar(int·x,·int·y,·bool·b,·string·s,·Fx·e,·Action·action·=·null) ····{ ····} ····private·enum·Fx ····{ ········F1, ········F2, ········F3 ····} }

public·class·Arguments { ····public·void·Style() ····{ ········Bar(1,·d,·true,·"abc",·Fx.F1,·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(x:·1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ····} ····public·void·Bar(int·x,·int·y,·bool·b,·string·s,·Fx·e,·Action·action·=·null) ····{ ····} ····private·enum·Fx ····{ ········F1, ········F2, ········F3 ····} }

Before formatting

After formatting, named

public·class·Arguments { ····public·void·Style() ····{ ········Bar(1,·d,·true,·"abc",·Fx.F1,·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(x:·1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ····} ····public·void·Bar(int·x,·int·y,·bool·b,·string·s,·Fx·e,·Action·action·=·null) ····{ ····} ····private·enum·Fx ····{ ········F1, ········F2, ········F3 ····} }

public·class·Arguments { ····public·void·Style() ····{ ········Bar(1,·d,·true,·s:·"abc",·Fx.F1,·()·=>·Bar(1)); ········Bar(1,·d,·true,·s:·"abc",·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(x:·1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ····} ····public·void·Bar(int·x,·int·y,·bool·b,·string·s,·Fx·e,·Action·action·=·null) ····{ ····} ····private·enum·Fx ····{ ········F1, ········F2, ········F3 ····} }

Named expressions (variables, properties, methods, etc.)

Property names:

[resharper_]csharp_arguments_named, [resharper_]arguments_named

Possible values:

  • positional: Positional argument

  • named: Named argument

Examples:

Before formatting

After formatting, positional

public·class·Arguments { ····public·void·Style() ····{ ········Bar(1,·d,·true,·"abc",·Fx.F1,·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(x:·1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ····} ····public·void·Bar(int·x,·int·y,·bool·b,·string·s,·Fx·e,·Action·action·=·null) ····{ ····} ····private·enum·Fx ····{ ········F1, ········F2, ········F3 ····} }

public·class·Arguments { ····public·void·Style() ····{ ········Bar(1,·d,·true,·"abc",·Fx.F1,·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(x:·1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ····} ····public·void·Bar(int·x,·int·y,·bool·b,·string·s,·Fx·e,·Action·action·=·null) ····{ ····} ····private·enum·Fx ····{ ········F1, ········F2, ········F3 ····} }

Before formatting

After formatting, named

public·class·Arguments { ····public·void·Style() ····{ ········Bar(1,·d,·true,·"abc",·Fx.F1,·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(x:·1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ····} ····public·void·Bar(int·x,·int·y,·bool·b,·string·s,·Fx·e,·Action·action·=·null) ····{ ····} ····private·enum·Fx ····{ ········F1, ········F2, ········F3 ····} }

public·class·Arguments { ····public·void·Style() ····{ ········Bar(1,·y:·d,·true,·"abc",·e:·Fx.F1,·()·=>·Bar(1)); ········Bar(1,·y:·d,·true,·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·y:·d,·true,·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·y:·d,·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(x:·1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ····} ····public·void·Bar(int·x,·int·y,·bool·b,·string·s,·Fx·e,·Action·action·=·null) ····{ ····} ····private·enum·Fx ····{ ········F1, ········F2, ········F3 ····} }

Anonymous methods (delegates and lambdas)

Property names:

[resharper_]csharp_arguments_anonymous_function, [resharper_]arguments_anonymous_function

Possible values:

  • positional: Positional argument

  • named: Named argument

Examples:

Before formatting

After formatting, positional

public·class·Arguments { ····public·void·Style() ····{ ········Bar(1,·d,·true,·"abc",·Fx.F1,·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(x:·1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ····} ····public·void·Bar(int·x,·int·y,·bool·b,·string·s,·Fx·e,·Action·action·=·null) ····{ ····} ····private·enum·Fx ····{ ········F1, ········F2, ········F3 ····} }

public·class·Arguments { ····public·void·Style() ····{ ········Bar(1,·d,·true,·"abc",·Fx.F1,·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(x:·1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ····} ····public·void·Bar(int·x,·int·y,·bool·b,·string·s,·Fx·e,·Action·action·=·null) ····{ ····} ····private·enum·Fx ····{ ········F1, ········F2, ········F3 ····} }

Before formatting

After formatting, named

public·class·Arguments { ····public·void·Style() ····{ ········Bar(1,·d,·true,·"abc",·Fx.F1,·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(x:·1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ····} ····public·void·Bar(int·x,·int·y,·bool·b,·string·s,·Fx·e,·Action·action·=·null) ····{ ····} ····private·enum·Fx ····{ ········F1, ········F2, ········F3 ····} }

public·class·Arguments { ····public·void·Style() ····{ ········Bar(1,·d,·true,·"abc",·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(x:·1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ····} ····public·void·Bar(int·x,·int·y,·bool·b,·string·s,·Fx·e,·Action·action·=·null) ····{ ····} ····private·enum·Fx ····{ ········F1, ········F2, ········F3 ····} }

Other

Property names:

[resharper_]csharp_arguments_other, [resharper_]arguments_other

Possible values:

  • positional: Positional argument

  • named: Named argument

Examples:

Before formatting

After formatting, positional

public·class·Arguments { ····public·void·Style() ····{ ········Bar(1,·d,·true,·"abc",·Fx.F1,·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(x:·1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ····} ····public·void·Bar(int·x,·int·y,·bool·b,·string·s,·Fx·e,·Action·action·=·null) ····{ ····} ····private·enum·Fx ····{ ········F1, ········F2, ········F3 ····} }

public·class·Arguments { ····public·void·Style() ····{ ········Bar(1,·d,·true,·"abc",·Fx.F1,·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(x:·1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ····} ····public·void·Bar(int·x,·int·y,·bool·b,·string·s,·Fx·e,·Action·action·=·null) ····{ ····} ····private·enum·Fx ····{ ········F1, ········F2, ········F3 ····} }

Before formatting

After formatting, named

public·class·Arguments { ····public·void·Style() ····{ ········Bar(1,·d,·true,·"abc",·Fx.F1,·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(x:·1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ····} ····public·void·Bar(int·x,·int·y,·bool·b,·string·s,·Fx·e,·Action·action·=·null) ····{ ····} ····private·enum·Fx ····{ ········F1, ········F2, ········F3 ····} }

public·class·Arguments { ····public·void·Style() ····{ ········Bar(1,·d,·true,·"abc",·Fx.F1,·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ········Bar(x:·1,·y:·d,·b:·true,·s:·"abc",·e:·Fx.F1,·action:·()·=>·Bar(1)); ····} ····public·void·Bar(int·x,·int·y,·bool·b,·string·s,·Fx·e,·Action·action·=·null) ····{ ····} ····private·enum·Fx ····{ ········F1, ········F2, ········F3 ····} }

Parentheses

Remove redundant parentheses

Property names:

[resharper_]csharp_parentheses_redundancy_style, [resharper_]parentheses_redundancy_style

Possible values:

  • remove: Always

  • remove_if_not_clarifies_precedence: If not clarifies precedence

Examples:

Before formatting

After formatting, remove

void·Calculate() { ····var·x·=·12·-·((3·%·4)·*·12); ····var·y·=·((9·>>·((12·+·x)·-·1))·<<·(2·+·1))·&·((6·+·(4·*·12))·-·1); ····var·z·=·((2·|·7)·+·1)·&·y; ····var·a·=·12·-·3·%·4·*·12; ····var·b·=·9·>>·12·+·a·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·c·=·(2·|·7)·+·1·&·b; }

internal·void·Calculate() { ····var·x·=·12·-·3·%·4·*·12; ····var·y·=·9·>>·12·+·x·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·z·=·(2·|·7)·+·1·&·y; ····var·a·=·12·-·3·%·4·*·12; ····var·b·=·9·>>·12·+·a·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·c·=·(2·|·7)·+·1·&·b; }

Before formatting

After formatting, remove_if_not_clarifies_precedence

void·Calculate() { ····var·x·=·12·-·((3·%·4)·*·12); ····var·y·=·((9·>>·((12·+·x)·-·1))·<<·(2·+·1))·&·((6·+·(4·*·12))·-·1); ····var·z·=·((2·|·7)·+·1)·&·y; ····var·a·=·12·-·3·%·4·*·12; ····var·b·=·9·>>·12·+·a·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·c·=·(2·|·7)·+·1·&·b; }

internal·void·Calculate() { ····var·x·=·12·-·3·%·4·*·12; ····var·y·=·((9·>>·(12·+·x·-·1))·<<·(2·+·1))·&·(6·+·4·*·12·-·1); ····var·z·=·((2·|·7)·+·1)·&·y; ····var·a·=·12·-·3·%·4·*·12; ····var·b·=·((9·>>·(12·+·a·-·1))·<<·(2·+·1))·&·(6·+·4·*·12·-·1); ····var·c·=·((2·|·7)·+·1)·&·b; }

Add parentheses to avoid non-obvious precedence. Select which operations has non-obvious precedence

Property names:

[resharper_]csharp_parentheses_non_obvious_operations, [resharper_]parentheses_non_obvious_operations

Possible values:

  • multiplicative: * / %

  • additive: + -

  • arithmetic: * / % + -

  • shift: << >>

  • relational: < > <= >=

  • equality: == !=

  • bitwise_and: &

  • bitwise_exclusive_or: ^

  • bitwise_inclusive_or: |

  • bitwise: & ^ |

  • conditional_and: &&

  • conditional_or: ||

  • conditional: && ||

  • null_coalescing: ??

  • lowest

Examples:

Before formatting

After formatting, multiplicative

void·Calculate() { ····var·x·=·12·-·((3·%·4)·*·12); ····var·y·=·((9·>>·((12·+·x)·-·1))·<<·(2·+·1))·&·((6·+·(4·*·12))·-·1); ····var·z·=·((2·|·7)·+·1)·&·y; ····var·a·=·12·-·3·%·4·*·12; ····var·b·=·9·>>·12·+·a·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·c·=·(2·|·7)·+·1·&·b; }

internal·void·Calculate() { ····var·x·=·12·-·(3·%·4)·*·12; ····var·y·=·9·>>·12·+·x·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·z·=·(2·|·7)·+·1·&·y; ····var·a·=·12·-·(3·%·4)·*·12; ····var·b·=·9·>>·12·+·a·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·c·=·(2·|·7)·+·1·&·b; }

Before formatting

After formatting, additive

void·Calculate() { ····var·x·=·12·-·((3·%·4)·*·12); ····var·y·=·((9·>>·((12·+·x)·-·1))·<<·(2·+·1))·&·((6·+·(4·*·12))·-·1); ····var·z·=·((2·|·7)·+·1)·&·y; ····var·a·=·12·-·3·%·4·*·12; ····var·b·=·9·>>·12·+·a·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·c·=·(2·|·7)·+·1·&·b; }

internal·void·Calculate() { ····var·x·=·12·-·(3·%·4·*·12); ····var·y·=·9·>>·(12·+·x)·-·1·<<·2·+·1·&·(6·+·(4·*·12))·-·1; ····var·z·=·(2·|·7)·+·1·&·y; ····var·a·=·12·-·(3·%·4·*·12); ····var·b·=·9·>>·(12·+·a)·-·1·<<·2·+·1·&·(6·+·(4·*·12))·-·1; ····var·c·=·(2·|·7)·+·1·&·b; }

Before formatting

After formatting, arithmetic

void·Calculate() { ····var·x·=·12·-·((3·%·4)·*·12); ····var·y·=·((9·>>·((12·+·x)·-·1))·<<·(2·+·1))·&·((6·+·(4·*·12))·-·1); ····var·z·=·((2·|·7)·+·1)·&·y; ····var·a·=·12·-·3·%·4·*·12; ····var·b·=·9·>>·12·+·a·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·c·=·(2·|·7)·+·1·&·b; }

internal·void·Calculate() { ····var·x·=·12·-·((3·%·4)·*·12); ····var·y·=·9·>>·(12·+·x)·-·1·<<·2·+·1·&·(6·+·(4·*·12))·-·1; ····var·z·=·(2·|·7)·+·1·&·y; ····var·a·=·12·-·((3·%·4)·*·12); ····var·b·=·9·>>·(12·+·a)·-·1·<<·2·+·1·&·(6·+·(4·*·12))·-·1; ····var·c·=·(2·|·7)·+·1·&·b; }

Before formatting

After formatting, shift

void·Calculate() { ····var·x·=·12·-·((3·%·4)·*·12); ····var·y·=·((9·>>·((12·+·x)·-·1))·<<·(2·+·1))·&·((6·+·(4·*·12))·-·1); ····var·z·=·((2·|·7)·+·1)·&·y; ····var·a·=·12·-·3·%·4·*·12; ····var·b·=·9·>>·12·+·a·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·c·=·(2·|·7)·+·1·&·b; }

internal·void·Calculate() { ····var·x·=·12·-·3·%·4·*·12; ····var·y·=·(9·>>·(12·+·x·-·1))·<<·(2·+·1)·&·6·+·4·*·12·-·1; ····var·z·=·(2·|·7)·+·1·&·y; ····var·a·=·12·-·3·%·4·*·12; ····var·b·=·(9·>>·(12·+·a·-·1))·<<·(2·+·1)·&·6·+·4·*·12·-·1; ····var·c·=·(2·|·7)·+·1·&·b; }

Before formatting

After formatting, relational

void·Calculate() { ····var·x·=·12·-·((3·%·4)·*·12); ····var·y·=·((9·>>·((12·+·x)·-·1))·<<·(2·+·1))·&·((6·+·(4·*·12))·-·1); ····var·z·=·((2·|·7)·+·1)·&·y; ····var·a·=·12·-·3·%·4·*·12; ····var·b·=·9·>>·12·+·a·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·c·=·(2·|·7)·+·1·&·b; }

internal·void·Calculate() { ····var·x·=·12·-·3·%·4·*·12; ····var·y·=·9·>>·12·+·x·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·z·=·(2·|·7)·+·1·&·y; ····var·a·=·12·-·3·%·4·*·12; ····var·b·=·9·>>·12·+·a·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·c·=·(2·|·7)·+·1·&·b; }

Before formatting

After formatting, equality

void·Calculate() { ····var·x·=·12·-·((3·%·4)·*·12); ····var·y·=·((9·>>·((12·+·x)·-·1))·<<·(2·+·1))·&·((6·+·(4·*·12))·-·1); ····var·z·=·((2·|·7)·+·1)·&·y; ····var·a·=·12·-·3·%·4·*·12; ····var·b·=·9·>>·12·+·a·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·c·=·(2·|·7)·+·1·&·b; }

internal·void·Calculate() { ····var·x·=·12·-·3·%·4·*·12; ····var·y·=·9·>>·12·+·x·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·z·=·(2·|·7)·+·1·&·y; ····var·a·=·12·-·3·%·4·*·12; ····var·b·=·9·>>·12·+·a·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·c·=·(2·|·7)·+·1·&·b; }

Before formatting

After formatting, bitwise_and

void·Calculate() { ····var·x·=·12·-·((3·%·4)·*·12); ····var·y·=·((9·>>·((12·+·x)·-·1))·<<·(2·+·1))·&·((6·+·(4·*·12))·-·1); ····var·z·=·((2·|·7)·+·1)·&·y; ····var·a·=·12·-·3·%·4·*·12; ····var·b·=·9·>>·12·+·a·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·c·=·(2·|·7)·+·1·&·b; }

internal·void·Calculate() { ····var·x·=·12·-·3·%·4·*·12; ····var·y·=·(9·>>·12·+·x·-·1·<<·2·+·1)·&·(6·+·4·*·12·-·1); ····var·z·=·((2·|·7)·+·1)·&·y; ····var·a·=·12·-·3·%·4·*·12; ····var·b·=·(9·>>·12·+·a·-·1·<<·2·+·1)·&·(6·+·4·*·12·-·1); ····var·c·=·((2·|·7)·+·1)·&·b; }

Before formatting

After formatting, bitwise_exclusive_or

void·Calculate() { ····var·x·=·12·-·((3·%·4)·*·12); ····var·y·=·((9·>>·((12·+·x)·-·1))·<<·(2·+·1))·&·((6·+·(4·*·12))·-·1); ····var·z·=·((2·|·7)·+·1)·&·y; ····var·a·=·12·-·3·%·4·*·12; ····var·b·=·9·>>·12·+·a·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·c·=·(2·|·7)·+·1·&·b; }

internal·void·Calculate() { ····var·x·=·12·-·3·%·4·*·12; ····var·y·=·9·>>·12·+·x·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·z·=·(2·|·7)·+·1·&·y; ····var·a·=·12·-·3·%·4·*·12; ····var·b·=·9·>>·12·+·a·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·c·=·(2·|·7)·+·1·&·b; }

Before formatting

After formatting, bitwise_inclusive_or

void·Calculate() { ····var·x·=·12·-·((3·%·4)·*·12); ····var·y·=·((9·>>·((12·+·x)·-·1))·<<·(2·+·1))·&·((6·+·(4·*·12))·-·1); ····var·z·=·((2·|·7)·+·1)·&·y; ····var·a·=·12·-·3·%·4·*·12; ····var·b·=·9·>>·12·+·a·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·c·=·(2·|·7)·+·1·&·b; }

internal·void·Calculate() { ····var·x·=·12·-·3·%·4·*·12; ····var·y·=·9·>>·12·+·x·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·z·=·(2·|·7)·+·1·&·y; ····var·a·=·12·-·3·%·4·*·12; ····var·b·=·9·>>·12·+·a·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·c·=·(2·|·7)·+·1·&·b; }

Before formatting

After formatting, bitwise

void·Calculate() { ····var·x·=·12·-·((3·%·4)·*·12); ····var·y·=·((9·>>·((12·+·x)·-·1))·<<·(2·+·1))·&·((6·+·(4·*·12))·-·1); ····var·z·=·((2·|·7)·+·1)·&·y; ····var·a·=·12·-·3·%·4·*·12; ····var·b·=·9·>>·12·+·a·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·c·=·(2·|·7)·+·1·&·b; }

internal·void·Calculate() { ····var·x·=·12·-·3·%·4·*·12; ····var·y·=·(9·>>·12·+·x·-·1·<<·2·+·1)·&·(6·+·4·*·12·-·1); ····var·z·=·((2·|·7)·+·1)·&·y; ····var·a·=·12·-·3·%·4·*·12; ····var·b·=·(9·>>·12·+·a·-·1·<<·2·+·1)·&·(6·+·4·*·12·-·1); ····var·c·=·((2·|·7)·+·1)·&·b; }

Before formatting

After formatting, conditional_and

void·Calculate() { ····var·x·=·12·-·((3·%·4)·*·12); ····var·y·=·((9·>>·((12·+·x)·-·1))·<<·(2·+·1))·&·((6·+·(4·*·12))·-·1); ····var·z·=·((2·|·7)·+·1)·&·y; ····var·a·=·12·-·3·%·4·*·12; ····var·b·=·9·>>·12·+·a·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·c·=·(2·|·7)·+·1·&·b; }

internal·void·Calculate() { ····var·x·=·12·-·3·%·4·*·12; ····var·y·=·9·>>·12·+·x·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·z·=·(2·|·7)·+·1·&·y; ····var·a·=·12·-·3·%·4·*·12; ····var·b·=·9·>>·12·+·a·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·c·=·(2·|·7)·+·1·&·b; }

Before formatting

After formatting, conditional_or

void·Calculate() { ····var·x·=·12·-·((3·%·4)·*·12); ····var·y·=·((9·>>·((12·+·x)·-·1))·<<·(2·+·1))·&·((6·+·(4·*·12))·-·1); ····var·z·=·((2·|·7)·+·1)·&·y; ····var·a·=·12·-·3·%·4·*·12; ····var·b·=·9·>>·12·+·a·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·c·=·(2·|·7)·+·1·&·b; }

internal·void·Calculate() { ····var·x·=·12·-·3·%·4·*·12; ····var·y·=·9·>>·12·+·x·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·z·=·(2·|·7)·+·1·&·y; ····var·a·=·12·-·3·%·4·*·12; ····var·b·=·9·>>·12·+·a·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·c·=·(2·|·7)·+·1·&·b; }

Before formatting

After formatting, conditional

void·Calculate() { ····var·x·=·12·-·((3·%·4)·*·12); ····var·y·=·((9·>>·((12·+·x)·-·1))·<<·(2·+·1))·&·((6·+·(4·*·12))·-·1); ····var·z·=·((2·|·7)·+·1)·&·y; ····var·a·=·12·-·3·%·4·*·12; ····var·b·=·9·>>·12·+·a·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·c·=·(2·|·7)·+·1·&·b; }

internal·void·Calculate() { ····var·x·=·12·-·3·%·4·*·12; ····var·y·=·9·>>·12·+·x·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·z·=·(2·|·7)·+·1·&·y; ····var·a·=·12·-·3·%·4·*·12; ····var·b·=·9·>>·12·+·a·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·c·=·(2·|·7)·+·1·&·b; }

Before formatting

After formatting, null_coalescing

void·Calculate() { ····var·x·=·12·-·((3·%·4)·*·12); ····var·y·=·((9·>>·((12·+·x)·-·1))·<<·(2·+·1))·&·((6·+·(4·*·12))·-·1); ····var·z·=·((2·|·7)·+·1)·&·y; ····var·a·=·12·-·3·%·4·*·12; ····var·b·=·9·>>·12·+·a·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·c·=·(2·|·7)·+·1·&·b; }

internal·void·Calculate() { ····var·x·=·12·-·3·%·4·*·12; ····var·y·=·9·>>·12·+·x·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·z·=·(2·|·7)·+·1·&·y; ····var·a·=·12·-·3·%·4·*·12; ····var·b·=·9·>>·12·+·a·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·c·=·(2·|·7)·+·1·&·b; }

Before formatting

After formatting, lowest

void·Calculate() { ····var·x·=·12·-·((3·%·4)·*·12); ····var·y·=·((9·>>·((12·+·x)·-·1))·<<·(2·+·1))·&·((6·+·(4·*·12))·-·1); ····var·z·=·((2·|·7)·+·1)·&·y; ····var·a·=·12·-·3·%·4·*·12; ····var·b·=·9·>>·12·+·a·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·c·=·(2·|·7)·+·1·&·b; }

internal·void·Calculate() { ····var·x·=·12·-·3·%·4·*·12; ····var·y·=·9·>>·12·+·x·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·z·=·(2·|·7)·+·1·&·y; ····var·a·=·12·-·3·%·4·*·12; ····var·b·=·9·>>·12·+·a·-·1·<<·2·+·1·&·6·+·4·*·12·-·1; ····var·c·=·(2·|·7)·+·1·&·b; }

Braces

In "if" statement

Property names:

[resharper_]csharp_braces_for_ifelse, [resharper_]braces_for_ifelse

Possible values:

  • not_required: Do not enforce

  • not_required_for_both: Enforce if any part requires braces

  • required: Enforce always

  • required_for_multiline: Enforce if body is multi-line

  • required_for_multiline_statement: Enforce if statement is multi-line

  • required_for_complex: Enforce if body is complex

Examples:

Before formatting

After formatting, not_required

public·void·Preview(int·a,·int·b) { ····int·c; ····if·(a·>·b) ····{ ········c·=·a·*·b; ····} ····else·if·(a·==·b) ········c·=·a·+·b; ····else ····{ ········c·=·a·/·b; ····} }

public·void·Preview(int·a,·int·b) { ····int·c; ····if·(a·>·b) ········c·=·a·*·b; ····else·if·(a·==·b) ········c·=·a·+·b; ····else ········c·=·a·/·b; }

Before formatting

After formatting, not_required_for_both

public·void·Preview(int·a,·int·b) { ····int·c; ····if·(a·>·b) ····{ ········c·=·a·*·b; ····} ····else·if·(a·==·b) ········c·=·a·+·b; ····else ····{ ········c·=·a·/·b; ····} }

public·void·Preview(int·a,·int·b) { ····int·c; ····if·(a·>·b) ········c·=·a·*·b; ····else·if·(a·==·b) ········c·=·a·+·b; ····else ········c·=·a·/·b; }

Before formatting

After formatting, required

public·void·Preview(int·a,·int·b) { ····int·c; ····if·(a·>·b) ····{ ········c·=·a·*·b; ····} ····else·if·(a·==·b) ········c·=·a·+·b; ····else ····{ ········c·=·a·/·b; ····} }

public·void·Preview(int·a,·int·b) { ····int·c; ····if·(a·>·b) ····{ ········c·=·a·*·b; ····} ····else·if·(a·==·b) ····{ ········c·=·a·+·b; ····} ····else ····{ ········c·=·a·/·b; ····} }

Before formatting

After formatting, required_for_multiline

public·void·Preview(int·a,·int·b) { ····int·c; ····if·(a·>·b) ····{ ········c·=·a·*·b; ····} ····else·if·(a·==·b) ········c·=·a·+·b; ····else ····{ ········c·=·a·/·b; ····} }

public·void·Preview(int·a,·int·b) { ····int·c; ····if·(a·>·b) ········c·=·a·*·b; ····else·if·(a·==·b) ········c·=·a·+·b; ····else ········c·=·a·/·b; }

Before formatting

After formatting, required_for_multiline_statement

public·void·Preview(int·a,·int·b) { ····int·c; ····if·(a·>·b) ····{ ········c·=·a·*·b; ····} ····else·if·(a·==·b) ········c·=·a·+·b; ····else ····{ ········c·=·a·/·b; ····} }

public·void·Preview(int·a,·int·b) { ····int·c; ····if·(a·>·b) ····{ ········c·=·a·*·b; ····} ····else·if·(a·==·b) ····{ ········c·=·a·+·b; ····} ····else ····{ ········c·=·a·/·b; ····} }

Before formatting

After formatting, required_for_complex

public·void·Preview(int·a,·int·b) { ····int·c; ····if·(a·>·b) ····{ ········c·=·a·*·b; ····} ····else·if·(a·==·b) ········c·=·a·+·b; ····else ····{ ········c·=·a·/·b; ····} }

public·void·Preview(int·a,·int·b) { ····int·c; ····if·(a·>·b) ········c·=·a·*·b; ····else·if·(a·==·b) ········c·=·a·+·b; ····else ········c·=·a·/·b; }

In "for" statement

Property names:

[resharper_]csharp_braces_for_for, [resharper_]braces_for_for

Possible values:

  • not_required: Do not enforce

  • required: Enforce always

  • required_for_multiline: Enforce if body is multi-line

  • required_for_multiline_statement: Enforce if statement is multi-line

  • required_for_complex: Enforce if body is complex

Examples:

Before formatting

After formatting, not_required

public·void·Preview(int·a,·int·b) { ····var·c·=·0; ····for·(var·i·=·a;·i·<·b;·i++) ········c·+=·System.Linq.Enumerable.Range(i,·a·+·b).Sum(); ····for·(var·i·=·a;·i·<·b;·i++) ····{ ········c·+=·System.Linq.Enumerable ············.Range(i,·a·+·b) ············.Sum(); ····} }

public·void·Preview(int·a,·int·b) { ····var·c·=·0; ····for·(var·i·=·a;·i·<·b;·i++) ········c·+=·System.Linq.Enumerable.Range(i,·a·+·b).Sum(); ····for·(var·i·=·a;·i·<·b;·i++) ········c·+=·System.Linq.Enumerable ············.Range(i,·a·+·b) ············.Sum(); }

Before formatting

After formatting, required

public·void·Preview(int·a,·int·b) { ····var·c·=·0; ····for·(var·i·=·a;·i·<·b;·i++) ········c·+=·System.Linq.Enumerable.Range(i,·a·+·b).Sum(); ····for·(var·i·=·a;·i·<·b;·i++) ····{ ········c·+=·System.Linq.Enumerable ············.Range(i,·a·+·b) ············.Sum(); ····} }

public·void·Preview(int·a,·int·b) { ····var·c·=·0; ····for·(var·i·=·a;·i·<·b;·i++) ····{ ········c·+=·System.Linq.Enumerable.Range(i,·a·+·b).Sum(); ····} ····for·(var·i·=·a;·i·<·b;·i++) ····{ ········c·+=·System.Linq.Enumerable ············.Range(i,·a·+·b) ············.Sum(); ····} }

Before formatting

After formatting, required_for_multiline

public·void·Preview(int·a,·int·b) { ····var·c·=·0; ····for·(var·i·=·a;·i·<·b;·i++) ········c·+=·System.Linq.Enumerable.Range(i,·a·+·b).Sum(); ····for·(var·i·=·a;·i·<·b;·i++) ····{ ········c·+=·System.Linq.Enumerable ············.Range(i,·a·+·b) ············.Sum(); ····} }

public·void·Preview(int·a,·int·b) { ····var·c·=·0; ····for·(var·i·=·a;·i·<·b;·i++) ········c·+=·System.Linq.Enumerable.Range(i,·a·+·b).Sum(); ····for·(var·i·=·a;·i·<·b;·i++) ····{ ········c·+=·System.Linq.Enumerable ············.Range(i,·a·+·b) ············.Sum(); ····} }

Before formatting

After formatting, required_for_multiline_statement

public·void·Preview(int·a,·int·b) { ····var·c·=·0; ····for·(var·i·=·a;·i·<·b;·i++) ········c·+=·System.Linq.Enumerable.Range(i,·a·+·b).Sum(); ····for·(var·i·=·a;·i·<·b;·i++) ····{ ········c·+=·System.Linq.Enumerable ············.Range(i,·a·+·b) ············.Sum(); ····} }

public·void·Preview(int·a,·int·b) { ····var·c·=·0; ····for·(var·i·=·a;·i·<·b;·i++) ····{ ········c·+=·System.Linq.Enumerable.Range(i,·a·+·b).Sum(); ····} ····for·(var·i·=·a;·i·<·b;·i++) ····{ ········c·+=·System.Linq.Enumerable ············.Range(i,·a·+·b) ············.Sum(); ····} }

Before formatting

After formatting, required_for_complex

public·void·Preview(int·a,·int·b) { ····var·c·=·0; ····for·(var·i·=·a;·i·<·b;·i++) ········c·+=·System.Linq.Enumerable.Range(i,·a·+·b).Sum(); ····for·(var·i·=·a;·i·<·b;·i++) ····{ ········c·+=·System.Linq.Enumerable ············.Range(i,·a·+·b) ············.Sum(); ····} }

public·void·Preview(int·a,·int·b) { ····var·c·=·0; ····for·(var·i·=·a;·i·<·b;·i++) ········c·+=·System.Linq.Enumerable.Range(i,·a·+·b).Sum(); ····for·(var·i·=·a;·i·<·b;·i++) ········c·+=·System.Linq.Enumerable ············.Range(i,·a·+·b) ············.Sum(); }

In "foreach" statement

Property names:

[resharper_]csharp_braces_for_foreach, [resharper_]braces_for_foreach

Possible values:

  • not_required: Do not enforce

  • required: Enforce always

  • required_for_multiline: Enforce if body is multi-line

  • required_for_multiline_statement: Enforce if statement is multi-line

  • required_for_complex: Enforce if body is complex

Examples:

Before formatting

After formatting, not_required

public·void·Preview(int·a,·int·b) { ····var·c·=·0; ····foreach·(var·num·in·System.Linq.Enumerable.Range(a,·b)) ········c·+=·System.Linq.Enumerable.Range(a,·b).Sum(); ····foreach·(var·num·in·System.Linq.Enumerable.Range(a,·b)) ····{ ········c·+=·System.Linq.Enumerable ············.Range(a,·b) ············.Sum(); ····} }

public·void·Preview(int·a,·int·b) { ····var·c·=·0; ····foreach·(var·num·in·System.Linq.Enumerable.Range(a,·b)) ········c·+=·System.Linq.Enumerable.Range(a,·b).Sum(); ····foreach·(var·num·in·System.Linq.Enumerable.Range(a,·b)) ········c·+=·System.Linq.Enumerable ············.Range(a,·b) ············.Sum(); }

Before formatting

After formatting, required

public·void·Preview(int·a,·int·b) { ····var·c·=·0; ····foreach·(var·num·in·System.Linq.Enumerable.Range(a,·b)) ········c·+=·System.Linq.Enumerable.Range(a,·b).Sum(); ····foreach·(var·num·in·System.Linq.Enumerable.Range(a,·b)) ····{ ········c·+=·System.Linq.Enumerable ············.Range(a,·b) ············.Sum(); ····} }

public·void·Preview(int·a,·int·b) { ····var·c·=·0; ····foreach·(var·num·in·System.Linq.Enumerable.Range(a,·b)) ····{ ········c·+=·System.Linq.Enumerable.Range(a,·b).Sum(); ····} ····foreach·(var·num·in·System.Linq.Enumerable.Range(a,·b)) ····{ ········c·+=·System.Linq.Enumerable ············.Range(a,·b) ············.Sum(); ····} }

Before formatting

After formatting, required_for_multiline

public·void·Preview(int·a,·int·b) { ····var·c·=·0; ····foreach·(var·num·in·System.Linq.Enumerable.Range(a,·b)) ········c·+=·System.Linq.Enumerable.Range(a,·b).Sum(); ····foreach·(var·num·in·System.Linq.Enumerable.Range(a,·b)) ····{ ········c·+=·System.Linq.Enumerable ············.Range(a,·b) ············.Sum(); ····} }

public·void·Preview(int·a,·int·b) { ····var·c·=·0; ····foreach·(var·num·in·System.Linq.Enumerable.Range(a,·b)) ········c·+=·System.Linq.Enumerable.Range(a,·b).Sum(); ····foreach·(var·num·in·System.Linq.Enumerable.Range(a,·b)) ····{ ········c·+=·System.Linq.Enumerable ············.Range(a,·b) ············.Sum(); ····} }

Before formatting

After formatting, required_for_multiline_statement

public·void·Preview(int·a,·int·b) { ····var·c·=·0; ····foreach·(var·num·in·System.Linq.Enumerable.Range(a,·b)) ········c·+=·System.Linq.Enumerable.Range(a,·b).Sum(); ····foreach·(var·num·in·System.Linq.Enumerable.Range(a,·b)) ····{ ········c·+=·System.Linq.Enumerable ············.Range(a,·b) ············.Sum(); ····} }

public·void·Preview(int·a,·int·b) { ····var·c·=·0; ····foreach·(var·num·in·System.Linq.Enumerable.Range(a,·b)) ····{ ········c·+=·System.Linq.Enumerable.Range(a,·b).Sum(); ····} ····foreach·(var·num·in·System.Linq.Enumerable.Range(a,·b)) ····{ ········c·+=·System.Linq.Enumerable ············.Range(a,·b) ············.Sum(); ····} }

Before formatting

After formatting, required_for_complex

public·void·Preview(int·a,·int·b) { ····var·c·=·0; ····foreach·(var·num·in·System.Linq.Enumerable.Range(a,·b)) ········c·+=·System.Linq.Enumerable.Range(a,·b).Sum(); ····foreach·(var·num·in·System.Linq.Enumerable.Range(a,·b)) ····{ ········c·+=·System.Linq.Enumerable ············.Range(a,·b) ············.Sum(); ····} }

public·void·Preview(int·a,·int·b) { ····var·c·=·0; ····foreach·(var·num·in·System.Linq.Enumerable.Range(a,·b)) ········c·+=·System.Linq.Enumerable.Range(a,·b).Sum(); ····foreach·(var·num·in·System.Linq.Enumerable.Range(a,·b)) ········c·+=·System.Linq.Enumerable ············.Range(a,·b) ············.Sum(); }

In "while" statement

Property names:

[resharper_]csharp_braces_for_while, [resharper_]braces_for_while

Possible values:

  • not_required: Do not enforce

  • required: Enforce always

  • required_for_multiline: Enforce if body is multi-line

  • required_for_multiline_statement: Enforce if statement is multi-line

  • required_for_complex: Enforce if body is complex

Examples:

Before formatting

After formatting, not_required

public·void·Preview(int·a,·int·b) { ····while·(a·>·b) ········b·+=·System.Linq.Enumerable.Range(a,·b).Sum(); ····while·(a·>·b) ····{ ········b·+=·System.Linq.Enumerable ············.Range(a,·b) ············.Sum(); ····} }

public·void·Preview(int·a,·int·b) { ····while·(a·>·b) ········b·+=·System.Linq.Enumerable.Range(a,·b).Sum(); ····while·(a·>·b) ········b·+=·System.Linq.Enumerable ············.Range(a,·b) ············.Sum(); }

Before formatting

After formatting, required

public·void·Preview(int·a,·int·b) { ····while·(a·>·b) ········b·+=·System.Linq.Enumerable.Range(a,·b).Sum(); ····while·(a·>·b) ····{ ········b·+=·System.Linq.Enumerable ············.Range(a,·b) ············.Sum(); ····} }

public·void·Preview(int·a,·int·b) { ····while·(a·>·b) ····{ ········b·+=·System.Linq.Enumerable.Range(a,·b).Sum(); ····} ····while·(a·>·b) ····{ ········b·+=·System.Linq.Enumerable ············.Range(a,·b) ············.Sum(); ····} }

Before formatting

After formatting, required_for_multiline

public·void·Preview(int·a,·int·b) { ····while·(a·>·b) ········b·+=·System.Linq.Enumerable.Range(a,·b).Sum(); ····while·(a·>·b) ····{ ········b·+=·System.Linq.Enumerable ············.Range(a,·b) ············.Sum(); ····} }

public·void·Preview(int·a,·int·b) { ····while·(a·>·b) ········b·+=·System.Linq.Enumerable.Range(a,·b).Sum(); ····while·(a·>·b) ····{ ········b·+=·System.Linq.Enumerable ············.Range(a,·b) ············.Sum(); ····} }

Before formatting

After formatting, required_for_multiline_statement

public·void·Preview(int·a,·int·b) { ····while·(a·>·b) ········b·+=·System.Linq.Enumerable.Range(a,·b).Sum(); ····while·(a·>·b) ····{ ········b·+=·System.Linq.Enumerable ············.Range(a,·b) ············.Sum(); ····} }

public·void·Preview(int·a,·int·b) { ····while·(a·>·b) ····{ ········b·+=·System.Linq.Enumerable.Range(a,·b).Sum(); ····} ····while·(a·>·b) ····{ ········b·+=·System.Linq.Enumerable ············.Range(a,·b) ············.Sum(); ····} }

Before formatting

After formatting, required_for_complex

public·void·Preview(int·a,·int·b) { ····while·(a·>·b) ········b·+=·System.Linq.Enumerable.Range(a,·b).Sum(); ····while·(a·>·b) ····{ ········b·+=·System.Linq.Enumerable ············.Range(a,·b) ············.Sum(); ····} }

public·void·Preview(int·a,·int·b) { ····while·(a·>·b) ········b·+=·System.Linq.Enumerable.Range(a,·b).Sum(); ····while·(a·>·b) ········b·+=·System.Linq.Enumerable ············.Range(a,·b) ············.Sum(); }

In "do-while" statement

Property names:

[resharper_]csharp_braces_for_dowhile, [resharper_]braces_for_dowhile

Possible values:

  • not_required: Do not enforce

  • required: Enforce always

  • required_for_multiline: Enforce if body is multi-line

  • required_for_multiline_statement: Enforce if statement is multi-line

  • required_for_complex: Enforce if body is complex

Examples:

Before formatting

After formatting, not_required

public·void·Preview(int·a,·int·b) { ····do ········b·+=·System.Linq.Enumerable.Range(a,·b).Sum(); ····while·(a·>·b); ····do ····{ ········b·+=·System.Linq.Enumerable ············.Range(a,·b) ············.Sum(); ····}·while·(a·>·b); }

public·void·Preview(int·a,·int·b) { ····do ········b·+=·System.Linq.Enumerable.Range(a,·b).Sum(); ····while·(a·>·b); ····do ········b·+=·System.Linq.Enumerable ············.Range(a,·b) ············.Sum(); ····while·(a·>·b); }

Before formatting

After formatting, required

public·void·Preview(int·a,·int·b) { ····do ········b·+=·System.Linq.Enumerable.Range(a,·b).Sum(); ····while·(a·>·b); ····do ····{ ········b·+=·System.Linq.Enumerable ············.Range(a,·b) ············.Sum(); ····}·while·(a·>·b); }

public·void·Preview(int·a,·int·b) { ····do ····{ ········b·+=·System.Linq.Enumerable.Range(a,·b).Sum(); ····}·while·(a·>·b); ····do ····{ ········b·+=·System.Linq.Enumerable ············.Range(a,·b) ············.Sum(); ····}·while·(a·>·b); }

Before formatting

After formatting, required_for_multiline

public·void·Preview(int·a,·int·b) { ····do ········b·+=·System.Linq.Enumerable.Range(a,·b).Sum(); ····while·(a·>·b); ····do ····{ ········b·+=·System.Linq.Enumerable ············.Range(a,·b) ············.Sum(); ····}·while·(a·>·b); }

public·void·Preview(int·a,·int·b) { ····do ········b·+=·System.Linq.Enumerable.Range(a,·b).Sum(); ····while·(a·>·b); ····do ····{ ········b·+=·System.Linq.Enumerable ············.Range(a,·b) ············.Sum(); ····}·while·(a·>·b); }

Before formatting

After formatting, required_for_multiline_statement

public·void·Preview(int·a,·int·b) { ····do ········b·+=·System.Linq.Enumerable.Range(a,·b).Sum(); ····while·(a·>·b); ····do ····{ ········b·+=·System.Linq.Enumerable ············.Range(a,·b) ············.Sum(); ····}·while·(a·>·b); }

public·void·Preview(int·a,·int·b) { ····do ····{ ········b·+=·System.Linq.Enumerable.Range(a,·b).Sum(); ····}·while·(a·>·b); ····do ····{ ········b·+=·System.Linq.Enumerable ············.Range(a,·b) ············.Sum(); ····}·while·(a·>·b); }

Before formatting

After formatting, required_for_complex

public·void·Preview(int·a,·int·b) { ····do ········b·+=·System.Linq.Enumerable.Range(a,·b).Sum(); ····while·(a·>·b); ····do ····{ ········b·+=·System.Linq.Enumerable ············.Range(a,·b) ············.Sum(); ····}·while·(a·>·b); }

public·void·Preview(int·a,·int·b) { ····do ········b·+=·System.Linq.Enumerable.Range(a,·b).Sum(); ····while·(a·>·b); ····do ········b·+=·System.Linq.Enumerable ············.Range(a,·b) ············.Sum(); ····while·(a·>·b); }

In "using" statement

Property names:

[resharper_]csharp_braces_for_using, [resharper_]braces_for_using

Possible values:

  • not_required: Do not enforce

  • required: Enforce always

  • required_for_multiline: Enforce if body is multi-line

  • required_for_multiline_statement: Enforce if statement is multi-line

  • required_for_complex: Enforce if body is complex

Examples:

Before formatting

After formatting, not_required

public·void·Preview(System.IDisposable·disposable) { ····var·c·=·0; ····using·(disposable) ········c·+=·System.Linq.Enumerable.Range(1,·42).Sum() ····for·(var·i·=·a;·i·<·b;·i++) ····{ ········c·+=·System.Linq.Enumerable ············.Range(1,·42) ············.Sum(); ····} }

public·void·Preview(System.IDisposable·disposable) { ····var·c·=·0; ····using·(disposable) ········c·+=·System.Linq.Enumerable.Range(1,·42).Sum() ····for·(var·i·=·a;·i·<·b;·i++) ········c·+=·System.Linq.Enumerable ············.Range(1,·42) ············.Sum(); }

Before formatting

After formatting, required

public·void·Preview(System.IDisposable·disposable) { ····var·c·=·0; ····using·(disposable) ········c·+=·System.Linq.Enumerable.Range(1,·42).Sum() ····for·(var·i·=·a;·i·<·b;·i++) ····{ ········c·+=·System.Linq.Enumerable ············.Range(1,·42) ············.Sum(); ····} }

public·void·Preview(System.IDisposable·disposable) { ····var·c·=·0; ····using·(disposable) ····{ ········c·+=·System.Linq.Enumerable.Range(1,·42).Sum() ····} ····for·(var·i·=·a;·i·<·b;·i++) ········c·+=·System.Linq.Enumerable ············.Range(1,·42) ············.Sum(); }

Before formatting

After formatting, required_for_multiline

public·void·Preview(System.IDisposable·disposable) { ····var·c·=·0; ····using·(disposable) ········c·+=·System.Linq.Enumerable.Range(1,·42).Sum() ····for·(var·i·=·a;·i·<·b;·i++) ····{ ········c·+=·System.Linq.Enumerable ············.Range(1,·42) ············.Sum(); ····} }

public·void·Preview(System.IDisposable·disposable) { ····var·c·=·0; ····using·(disposable) ········c·+=·System.Linq.Enumerable.Range(1,·42).Sum() ····for·(var·i·=·a;·i·<·b;·i++) ········c·+=·System.Linq.Enumerable ············.Range(1,·42) ············.Sum(); }

Before formatting

After formatting, required_for_multiline_statement

public·void·Preview(System.IDisposable·disposable) { ····var·c·=·0; ····using·(disposable) ········c·+=·System.Linq.Enumerable.Range(1,·42).Sum() ····for·(var·i·=·a;·i·<·b;·i++) ····{ ········c·+=·System.Linq.Enumerable ············.Range(1,·42) ············.Sum(); ····} }

public·void·Preview(System.IDisposable·disposable) { ····var·c·=·0; ····using·(disposable) ····{ ········c·+=·System.Linq.Enumerable.Range(1,·42).Sum() ····} ····for·(var·i·=·a;·i·<·b;·i++) ········c·+=·System.Linq.Enumerable ············.Range(1,·42) ············.Sum(); }

Before formatting

After formatting, required_for_complex

public·void·Preview(System.IDisposable·disposable) { ····var·c·=·0; ····using·(disposable) ········c·+=·System.Linq.Enumerable.Range(1,·42).Sum() ····for·(var·i·=·a;·i·<·b;·i++) ····{ ········c·+=·System.Linq.Enumerable ············.Range(1,·42) ············.Sum(); ····} }

public·void·Preview(System.IDisposable·disposable) { ····var·c·=·0; ····using·(disposable) ········c·+=·System.Linq.Enumerable.Range(1,·42).Sum() ····for·(var·i·=·a;·i·<·b;·i++) ········c·+=·System.Linq.Enumerable ············.Range(1,·42) ············.Sum(); }

In "lock" statement

Property names:

[resharper_]csharp_braces_for_lock, [resharper_]braces_for_lock

Possible values:

  • not_required: Do not enforce

  • required: Enforce always

  • required_for_multiline: Enforce if body is multi-line

  • required_for_multiline_statement: Enforce if statement is multi-line

  • required_for_complex: Enforce if body is complex

Examples:

Before formatting

After formatting, not_required

public·void·Preview(object·lockObject) { ····var·c·=·0; ····lock·(lockObject) ········c·+=·System.Linq.Enumerable.Range(1,·42).Sum() ····lock·(lockObject) ····{ ········c·+=·System.Linq.Enumerable ············.Range(1,·42) ············.Sum(); ····} }

public·void·Preview(object·lockObject) { ····var·c·=·0; ····lock·(lockObject) ········c·+=·System.Linq.Enumerable.Range(1,·42).Sum() ····lock·(lockObject) ········c·+=·System.Linq.Enumerable ············.Range(1,·42) ············.Sum(); }

Before formatting

After formatting, required

public·void·Preview(object·lockObject) { ····var·c·=·0; ····lock·(lockObject) ········c·+=·System.Linq.Enumerable.Range(1,·42).Sum() ····lock·(lockObject) ····{ ········c·+=·System.Linq.Enumerable ············.Range(1,·42) ············.Sum(); ····} }

public·void·Preview(object·lockObject) { ····var·c·=·0; ····lock·(lockObject) ····{ ········c·+=·System.Linq.Enumerable.Range(1,·42).Sum() ····} ····lock·(lockObject) ····{ ········c·+=·System.Linq.Enumerable ············.Range(1,·42) ············.Sum(); ····} }

Before formatting

After formatting, required_for_multiline

public·void·Preview(object·lockObject) { ····var·c·=·0; ····lock·(lockObject) ········c·+=·System.Linq.Enumerable.Range(1,·42).Sum() ····lock·(lockObject) ····{ ········c·+=·System.Linq.Enumerable ············.Range(1,·42) ············.Sum(); ····} }

public·void·Preview(object·lockObject) { ····var·c·=·0; ····lock·(lockObject) ········c·+=·System.Linq.Enumerable.Range(1,·42).Sum() ····lock·(lockObject) ····{ ········c·+=·System.Linq.Enumerable ············.Range(1,·42) ············.Sum(); ····} }

Before formatting

After formatting, required_for_multiline_statement

public·void·Preview(object·lockObject) { ····var·c·=·0; ····lock·(lockObject) ········c·+=·System.Linq.Enumerable.Range(1,·42).Sum() ····lock·(lockObject) ····{ ········c·+=·System.Linq.Enumerable ············.Range(1,·42) ············.Sum(); ····} }

public·void·Preview(object·lockObject) { ····var·c·=·0; ····lock·(lockObject) ····{ ········c·+=·System.Linq.Enumerable.Range(1,·42).Sum() ····} ····lock·(lockObject) ····{ ········c·+=·System.Linq.Enumerable ············.Range(1,·42) ············.Sum(); ····} }

Before formatting

After formatting, required_for_complex

public·void·Preview(object·lockObject) { ····var·c·=·0; ····lock·(lockObject) ········c·+=·System.Linq.Enumerable.Range(1,·42).Sum() ····lock·(lockObject) ····{ ········c·+=·System.Linq.Enumerable ············.Range(1,·42) ············.Sum(); ····} }

public·void·Preview(object·lockObject) { ····var·c·=·0; ····lock·(lockObject) ········c·+=·System.Linq.Enumerable.Range(1,·42).Sum() ····lock·(lockObject) ········c·+=·System.Linq.Enumerable ············.Range(1,·42) ············.Sum(); }

In "fixed" statement

Property names:

[resharper_]csharp_braces_for_fixed, [resharper_]braces_for_fixed

Possible values:

  • not_required: Do not enforce

  • required: Enforce always

  • required_for_multiline: Enforce if body is multi-line

  • required_for_multiline_statement: Enforce if statement is multi-line

  • required_for_complex: Enforce if body is complex

Examples:

Before formatting

After formatting, not_required

public·unsafe·void·Preview(string·str) { ····var·c·=·0; ····fixed·(char*·p·=·str) ········p[42]·=·'c'; ····fixed·(char*·p·=·str) ····{ ········p[42] ············= ············'c'; ····} }

public·unsafe·void·Preview(string·str) { ····var·c·=·0; ····fixed·(char*·p·=·str) ········p[42]·=·'c'; ····fixed·(char*·p·=·str) ········p[42] ············= ············'c'; }

Before formatting

After formatting, required

public·unsafe·void·Preview(string·str) { ····var·c·=·0; ····fixed·(char*·p·=·str) ········p[42]·=·'c'; ····fixed·(char*·p·=·str) ····{ ········p[42] ············= ············'c'; ····} }

public·unsafe·void·Preview(string·str) { ····var·c·=·0; ····fixed·(char*·p·=·str) ····{ ········p[42]·=·'c'; ····} ····fixed·(char*·p·=·str) ····{ ········p[42] ············= ············'c'; ····} }

Before formatting

After formatting, required_for_multiline

public·unsafe·void·Preview(string·str) { ····var·c·=·0; ····fixed·(char*·p·=·str) ········p[42]·=·'c'; ····fixed·(char*·p·=·str) ····{ ········p[42] ············= ············'c'; ····} }

public·unsafe·void·Preview(string·str) { ····var·c·=·0; ····fixed·(char*·p·=·str) ········p[42]·=·'c'; ····fixed·(char*·p·=·str) ····{ ········p[42] ············= ············'c'; ····} }

Before formatting

After formatting, required_for_multiline_statement

public·unsafe·void·Preview(string·str) { ····var·c·=·0; ····fixed·(char*·p·=·str) ········p[42]·=·'c'; ····fixed·(char*·p·=·str) ····{ ········p[42] ············= ············'c'; ····} }

public·unsafe·void·Preview(string·str) { ····var·c·=·0; ····fixed·(char*·p·=·str) ····{ ········p[42]·=·'c'; ····} ····fixed·(char*·p·=·str) ····{ ········p[42] ············= ············'c'; ····} }

Before formatting

After formatting, required_for_complex

public·unsafe·void·Preview(string·str) { ····var·c·=·0; ····fixed·(char*·p·=·str) ········p[42]·=·'c'; ····fixed·(char*·p·=·str) ····{ ········p[42] ············= ············'c'; ····} }

public·unsafe·void·Preview(string·str) { ····var·c·=·0; ····fixed·(char*·p·=·str) ········p[42]·=·'c'; ····fixed·(char*·p·=·str) ········p[42] ············= ············'c'; }

Remove redundant

Property names:

[resharper_]csharp_braces_redundant, [resharper_]braces_redundant

Possible values:

true | false

Code Body

Methods and operators

Property names:

[resharper_]csharp_method_or_operator_body, [resharper_]method_or_operator_body

Possible values:

  • expression_body: Expression body

  • block_body: Block body

Examples:

Before formatting

After formatting, expression_body

class·Preview { ····int·Add(int·a,·int·b) ····{ ········return·a·+·b; ····} ····void·SideEffect(DB·db) ····{ ········Drop(db); ····} ····static·bool·operator·true(Preview·p) ····{ ········return·false; ····} }

internal·class·Preview { ····private·int·Add(int·a,·int·b)·=>·a·+·b; ····private·void·SideEffect(DB·db) ····{ ········Drop(db); ····} ····static·bool·operator·true(Preview·p)·=>·false; }

Before formatting

After formatting, block_body

class·Preview { ····int·Add(int·a,·int·b) ····{ ········return·a·+·b; ····} ····void·SideEffect(DB·db) ····{ ········Drop(db); ····} ····static·bool·operator·true(Preview·p) ····{ ········return·false; ····} }

internal·class·Preview { ····private·int·Add(int·a,·int·b) ····{ ········return·a·+·b; ····} ····private·void·SideEffect(DB·db) ····{ ········Drop(db); ····} ····static·bool·operator·true(Preview·p) ····{ ········return·false; ····} }

Local functions

Property names:

[resharper_]csharp_local_function_body, [resharper_]local_function_body

Possible values:

  • expression_body: Expression body

  • block_body: Block body

Examples:

Before formatting

After formatting, expression_body

class·Demo { ····public·void·Preview() ····{ ········int·CalculateTheAnswer() ········{ ············return·42; ········} ········int·answer·=·CalculateTheAnswer(); ········Output(answer); ····} }

internal·class·Demo { ····public·void·Preview() ····{ ········int·CalculateTheAnswer()·=>·42; ········int·answer·=·CalculateTheAnswer(); ········Output(answer); ····} }

Before formatting

After formatting, block_body

class·Demo { ····public·void·Preview() ····{ ········int·CalculateTheAnswer() ········{ ············return·42; ········} ········int·answer·=·CalculateTheAnswer(); ········Output(answer); ····} }

internal·class·Demo { ····public·void·Preview() ····{ ········int·CalculateTheAnswer() ········{ ············return·42; ········} ········int·answer·=·CalculateTheAnswer(); ········Output(answer); ····} }

Constructors and destructors

Property names:

[resharper_]csharp_constructor_or_destructor_body, [resharper_]constructor_or_destructor_body

Possible values:

  • expression_body: Expression body

  • block_body: Block body

Examples:

Before formatting

After formatting, expression_body

class·Preview { ····public·Preview(string·message) ····{ ········Message·=·message; ····} ····~Preview() ····{ ········throw·new·Exception(); ····} }

internal·class·Preview { ····public·Preview(string·message)·=>·Message·=·message; ····~Preview()·=>·throw·new·Exception(); }

Before formatting

After formatting, block_body

class·Preview { ····public·Preview(string·message) ····{ ········Message·=·message; ····} ····~Preview() ····{ ········throw·new·Exception(); ····} }

internal·class·Preview { ····public·Preview(string·message) ····{ ········Message·=·message; ····} ····~Preview() ····{ ········throw·new·Exception(); ····} }

Properties, indexers and events

Property names:

[resharper_]csharp_accessor_owner_body, [resharper_]accessor_owner_body

Possible values:

  • expression_body: Expression body

  • accessors_with_expression_body: Accessors with expression body

  • accessors_with_block_body: Accessors with block body

Examples:

Before formatting

After formatting, expression_body

class·Preview { ····int·PropertyA ····{ ········get·{·return·field;·} ········set·{·field·=·value;·} ····} ····int·PropertyB·=>·field; ····int·this[int·i] ····{ ········get·{·return·array[i];·} ········set·{·array[i]·=·value;·} ····} ····event·EventHandler·MissionComplete ····{ ········add·{·action·+=·value;·} ········remove·{·action·-=·value;·} ····} }

internal·class·Preview { ····private·int·PropertyA ····{ ········get·=>·field; ········set·=>·field·=·value; ····} ····private·int·PropertyB·=>·field; ····private·int·this[int·i] ····{ ········get·=>·array[i]; ········set·=>·array[i]·=·value; ····} ····private·event·EventHandler·MissionComplete ····{ ········add·=>·action·+=·value; ········remove·=>·action·-=·value; ····} }

Before formatting

After formatting, accessors_with_expression_body

class·Preview { ····int·PropertyA ····{ ········get·{·return·field;·} ········set·{·field·=·value;·} ····} ····int·PropertyB·=>·field; ····int·this[int·i] ····{ ········get·{·return·array[i];·} ········set·{·array[i]·=·value;·} ····} ····event·EventHandler·MissionComplete ····{ ········add·{·action·+=·value;·} ········remove·{·action·-=·value;·} ····} }

internal·class·Preview { ····private·int·PropertyA ····{ ········get·=>·field; ········set·=>·field·=·value; ····} ····private·int·PropertyB ····{ ········get·=>·field; ····} ····private·int·this[int·i] ····{ ········get·=>·array[i]; ········set·=>·array[i]·=·value; ····} ····private·event·EventHandler·MissionComplete ····{ ········add·=>·action·+=·value; ········remove·=>·action·-=·value; ····} }

Before formatting

After formatting, accessors_with_block_body

class·Preview { ····int·PropertyA ····{ ········get·{·return·field;·} ········set·{·field·=·value;·} ····} ····int·PropertyB·=>·field; ····int·this[int·i] ····{ ········get·{·return·array[i];·} ········set·{·array[i]·=·value;·} ····} ····event·EventHandler·MissionComplete ····{ ········add·{·action·+=·value;·} ········remove·{·action·-=·value;·} ····} }

internal·class·Preview { ····private·int·PropertyA ····{ ········get·{·return·field;·} ········set·{·field·=·value;·} ····} ····private·int·PropertyB ····{ ········get·{·return·field;·} ····} ····private·int·this[int·i] ····{ ········get·{·return·array[i];·} ········set·{·array[i]·=·value;·} ····} ····private·event·EventHandler·MissionComplete ····{ ········add·{·action·+=·value;·} ········remove·{·action·-=·value;·} ····} }

Apply style heuristics

Property names:

[resharper_]csharp_use_heuristics_for_body_style, [resharper_]use_heuristics_for_body_style

Possible values:

true | false

Examples:

Before formatting

After formatting, true

class·Preview { ····void·VoidReturningMethod(DB·db) ····{ ········Drop(db); ····} ····int·Assignment(int·value) ····{ ········return·Property·=·value; ····} ····Action·ReturnStatementBodiedLambda() ····{ ········return·()·=>·{·Foo();·}; ····} }

internal·class·Preview { ····private·void·VoidReturningMethod(DB·db) ····{ ········Drop(db); ····} ····private·int·Assignment(int·value) ····{ ········return·Property·=·value; ····} ····private·Action·ReturnStatementBodiedLambda() ····{ ········return·()·=>·{·Foo();·}; ····} }

Before formatting

After formatting, false

class·Preview { ····void·VoidReturningMethod(DB·db) ····{ ········Drop(db); ····} ····int·Assignment(int·value) ····{ ········return·Property·=·value; ····} ····Action·ReturnStatementBodiedLambda() ····{ ········return·()·=>·{·Foo();·}; ····} }

internal·class·Preview { ····private·void·VoidReturningMethod(DB·db) ····{ ········Drop(db); ····} ····private·int·Assignment(int·value) ····{ ········return·Property·=·value; ····} ····private·Action·ReturnStatementBodiedLambda() ····{ ········return·()·=>·{·Foo();·}; ····} }

Attributes

Join or separate attributes in section

Property names:

[resharper_]csharp_force_attribute_style, [resharper_]force_attribute_style

Possible values:

  • join: Join

  • separate: Separate

Examples:

Before formatting

After formatting, join

namespace·N { ····[Attr1,·Attr2] ····[Attr3] ····class·C ····{ ····} }

namespace·N { ····[Attr1,·Attr2,·Attr3] ····internal·class·C ····{ ····} }

Before formatting

After formatting, separate

namespace·N { ····[Attr1,·Attr2] ····[Attr3] ····class·C ····{ ····} }

namespace·N { ····[Attr1] ····[Attr2] ····[Attr3] ····internal·class·C ····{ ····} }

Last modified: 21 December 2018