JetBrains Rider 2020.3 Help

Before You Start

This Getting Started video will take you through the initial steps, getting the app installed once you’ve registered, and setting Rider as the default source code editor for Unreal:

Starting with 4.25, Unreal Editor has built in support for JetBrains Rider with Unreal Engine features. If you’re using an earlier version of Unreal Engine, you need to manually install the RiderSourceCodeAccess plugin. For details, refer to the plugin page on GitHub.

Once the plugin is installed into the engine and enabled, Unreal Editor will list JetBrains Rider as a supported source code editor (Editor Preferences | General | Source Code ). You can select a specific version, or just select Rider to always use the latest installed version.

Unreal Editor: Editor Preferences | General | Source Code

The first time you open an Unreal project, you'll see a notification that the RiderLink plugin is missing. This plugin is very useful as it enables advanced integration between JetBrains Rider and Unreal Editor with features such as opening a blueprint in Unreal Editor when JetBrains Rider finds usages of code inside this blueprint.

Clicking the corresponding links will install the plugin, either to the engine or locally to the project. If you skip this pop-up message, you can install the plugin later on the Languages and Frameworks | Unreal Engine page of Rider settings.

Last modified: 08 March 2021