Console development
JetBrains Rider provides support for developing and debugging games targeting consoles. This includes console SDK integration and a full-featured Rider debugger that works with console targets directly inside the IDE.
Request access
Console development support in JetBrains Rider requires approval from the console vendor. To get started, submit a request on the Rider for Consoles page and verify your developer status with the vendor.
Once your request is approved, you will receive access to the console development tools and SDKs available in JetBrains Rider.
Enable the console repository
If the console vendor permits it, you can enable a private console repository inside JetBrains Rider to install console-specific plugins:
Go to .
Enable the console repository.
Open the Plugins seetings page, and switch to the Marketplace tab. Search for the required console plugins and install them.
Debug console targets
JetBrains Rider provides the same debugging experience for console targets as for other platforms. You can use breakpoints, stepping, and other debugger features when running your game on a console.