JetBrains Rider 2020.2 Help

C# - CodeStyle

This page lists custom JetBrains Rider EditorConfig properties that you can use for configuring code syntax style rules. Note that some properties apply to one language while others apply to several languages at once. However, for each multi-language property there is a property that can override it for a specific language, for example, default_private_modifier and . csharp_default_private_modifier.

'var' Usage in Declarations

For built-in types

Property names:

[resharper_]csharp_for_built_in_types, [resharper_]for_built_in_types

Possible values:

  • can_use_either

  • do_not_change

  • use_var: Use 'var'

  • use_var_when_evident: Use 'var' when evident

  • use_explicit_type: Use explicit type

For simple types

Property names:

[resharper_]csharp_for_simple_types, [resharper_]for_simple_types

Possible values:

  • can_use_either

  • do_not_change

  • use_var: Use 'var'

  • use_var_when_evident: Use 'var' when evident

  • use_explicit_type: Use explicit type

Elsewhere

Property names:

[resharper_]csharp_for_other_types, [resharper_]for_other_types

Possible values:

  • can_use_either

  • do_not_change

  • use_var: Use 'var'

  • use_var_when_evident: Use 'var' when evident

  • use_explicit_type: Use explicit type

Prefer Roslyn (Visual Studio) logic for type evidence

Property names:

[resharper_]csharp_use_roslyn_logic_for_evident_types, [resharper_]use_roslyn_logic_for_evident_types

Possible values:

true | false

Prefer separate declarations for deconstructed variables

Property names:

[resharper_]csharp_prefer_separate_deconstructed_variables_declaration, [resharper_]prefer_separate_deconstructed_variables_declaration

Possible values:

true | false

Use 'var' keyword for discards

Property names:

[resharper_]csharp_prefer_explicit_discard_declaration, [resharper_]prefer_explicit_discard_declaration

Possible values:

true | false

Instance Members Qualification

Use "this." qualifier for

Property names:

[resharper_]csharp_instance_members_qualify_members, [resharper_]instance_members_qualify_members

Possible values:

  • none

  • field

  • property

  • event

  • method

  • all

Qualify members declared in

Property names:

[resharper_]csharp_instance_members_qualify_declared_in, [resharper_]instance_members_qualify_declared_in

Possible values:

  • this_class: same class

  • base_class: base class

Static Members Qualification

Qualify with the name of

Property names:

[resharper_]csharp_static_members_qualify_with, [resharper_]static_members_qualify_with

Possible values:

  • do_not_change

  • none

  • current_type: Current type

  • declared_type: Declared-in type

  • all

Members to qualify

Property names:

[resharper_]csharp_static_members_qualify_members, [resharper_]static_members_qualify_members

Possible values:

  • none

  • field

  • property

  • event

  • method

  • all

Built-in Types

In locals, members and parameters, prefer

Property names:

[resharper_]csharp_builtin_type_reference_style, [resharper_]builtin_type_reference_style

Possible values:

  • use_keyword: Keyword

  • use_clr_name: CLR type name

  • dynamic

In member access expressions, prefer

Property names:

[resharper_]csharp_builtin_type_reference_for_member_access_style, [resharper_]builtin_type_reference_for_member_access_style

Possible values:

  • use_keyword: Keyword

  • use_clr_name: CLR type name

  • dynamic

Reference Qualification and 'using' Directives

Prefer fully qualified references

Property names:

[resharper_]csharp_prefer_qualified_reference, [resharper_]prefer_qualified_reference

Possible values:

true | false

Add 'using' directive to deepest scope

Property names:

[resharper_]csharp_add_imports_to_deepest_scope, [resharper_]add_imports_to_deepest_scope

Possible values:

true | false

Place 'System.*' and 'Windows.*' namespaces first when sorting 'using' directives

Property names:

[resharper_]csharp_sort_usings_with_system_first, [resharper_]sort_usings_with_system_first

Possible values:

true | false

Prefer fully qualified using name at nested scope

Property names:

[resharper_]csharp_qualified_using_at_nested_scope, [resharper_]qualified_using_at_nested_scope

Possible values:

true | false

Use using alias directive to resolve conflicts

Property names:

[resharper_]csharp_allow_alias, [resharper_]allow_alias

Possible values:

true | false

Allow 'global::' prefix use

Property names:

[resharper_]csharp_can_use_global_alias, [resharper_]can_use_global_alias

Possible values:

true | false

Modifiers

Prefer explicit/implicit private modifier for type members

Property names:

[resharper_]csharp_default_private_modifier, [resharper_]default_private_modifier

Possible values:

  • explicit: Explicit

  • implicit: Implicit

Examples:

Before formattingAfter formatting, explicit
class C { int a; private int b; }
internal class C { private int a; private int b; }
Before formattingAfter formatting, implicit
class C { int a; private int b; }
internal class C { private int a; private int b; }

Prefer explicit/implicit internal modifier for types

Property names:

[resharper_]csharp_default_internal_modifier, [resharper_]default_internal_modifier

Possible values:

  • explicit: Explicit

  • implicit: Implicit

Examples:

Before formattingAfter formatting, explicit
namespace N { class C { } internal class D { } }
namespace N { internal class C { } internal class D { } }
Before formattingAfter formatting, implicit
namespace N { class C { } internal class D { } }
namespace N { internal class C { } internal class D { } }

Modifiers order

Property names:

[resharper_]csharp_modifiers_order, [resharper_]modifiers_order

Arguments

Skip single arguments

Property names:

[resharper_]csharp_arguments_skip_single, [resharper_]arguments_skip_single

Possible values:

true | false

Literal values

Property names:

[resharper_]csharp_arguments_literal, [resharper_]arguments_literal

Possible values:

  • positional: Positional argument

  • named: Named argument

Examples:

Before formattingAfter formatting, positional
public class Arguments { public void Style() { Bar(1, d, true, "abc", Fx.F1, () => Bar(1)); Bar(1, d, true, "abc", Fx.F1, action: () => Bar(1)); Bar(1, d, true, "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(x: 1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); } public void Bar(int x, int y, bool b, string s, Fx e, Action action = null) { } private enum Fx { F1, F2, F3 } }
public class Arguments { public void Style() { Bar(1, d, true, "abc", Fx.F1, () => Bar(1)); Bar(1, d, true, "abc", Fx.F1, action: () => Bar(1)); Bar(1, d, true, "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(x: 1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); } public void Bar(int x, int y, bool b, string s, Fx e, Action action = null) { } private enum Fx { F1, F2, F3 } }
Before formattingAfter formatting, named
public class Arguments { public void Style() { Bar(1, d, true, "abc", Fx.F1, () => Bar(1)); Bar(1, d, true, "abc", Fx.F1, action: () => Bar(1)); Bar(1, d, true, "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(x: 1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); } public void Bar(int x, int y, bool b, string s, Fx e, Action action = null) { } private enum Fx { F1, F2, F3 } }
public class Arguments { public void Style() { Bar(x: 1, d, b: true, "abc", Fx.F1, () => Bar(x: 1)); Bar(x: 1, d, b: true, "abc", Fx.F1, action: () => Bar(x: 1)); Bar(x: 1, d, b: true, "abc", e: Fx.F1, action: () => Bar(x: 1)); Bar(x: 1, d, b: true, s: "abc", e: Fx.F1, action: () => Bar(x: 1)); Bar(x: 1, d, b: true, s: "abc", e: Fx.F1, action: () => Bar(x: 1)); Bar(x: 1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(x: 1)); Bar(x: 1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(x: 1)); } public void Bar(int x, int y, bool b, string s, Fx e, Action action = null) { } private enum Fx { F1, F2, F3 } }

String literal values

Property names:

[resharper_]csharp_arguments_string_literal, [resharper_]arguments_string_literal

Possible values:

  • positional: Positional argument

  • named: Named argument

Examples:

Before formattingAfter formatting, positional
public class Arguments { public void Style() { Bar(1, d, true, "abc", Fx.F1, () => Bar(1)); Bar(1, d, true, "abc", Fx.F1, action: () => Bar(1)); Bar(1, d, true, "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(x: 1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); } public void Bar(int x, int y, bool b, string s, Fx e, Action action = null) { } private enum Fx { F1, F2, F3 } }
public class Arguments { public void Style() { Bar(1, d, true, "abc", Fx.F1, () => Bar(1)); Bar(1, d, true, "abc", Fx.F1, action: () => Bar(1)); Bar(1, d, true, "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(x: 1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); } public void Bar(int x, int y, bool b, string s, Fx e, Action action = null) { } private enum Fx { F1, F2, F3 } }
Before formattingAfter formatting, named
public class Arguments { public void Style() { Bar(1, d, true, "abc", Fx.F1, () => Bar(1)); Bar(1, d, true, "abc", Fx.F1, action: () => Bar(1)); Bar(1, d, true, "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(x: 1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); } public void Bar(int x, int y, bool b, string s, Fx e, Action action = null) { } private enum Fx { F1, F2, F3 } }
public class Arguments { public void Style() { Bar(1, d, true, s: "abc", Fx.F1, () => Bar(1)); Bar(1, d, true, s: "abc", Fx.F1, action: () => Bar(1)); Bar(1, d, true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(x: 1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); } public void Bar(int x, int y, bool b, string s, Fx e, Action action = null) { } private enum Fx { F1, F2, F3 } }

Named expressions (variables, properties, methods, etc.)

Property names:

[resharper_]csharp_arguments_named, [resharper_]arguments_named

Possible values:

  • positional: Positional argument

  • named: Named argument

Examples:

Before formattingAfter formatting, positional
public class Arguments { public void Style() { Bar(1, d, true, "abc", Fx.F1, () => Bar(1)); Bar(1, d, true, "abc", Fx.F1, action: () => Bar(1)); Bar(1, d, true, "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(x: 1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); } public void Bar(int x, int y, bool b, string s, Fx e, Action action = null) { } private enum Fx { F1, F2, F3 } }
public class Arguments { public void Style() { Bar(1, d, true, "abc", Fx.F1, () => Bar(1)); Bar(1, d, true, "abc", Fx.F1, action: () => Bar(1)); Bar(1, d, true, "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(x: 1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); } public void Bar(int x, int y, bool b, string s, Fx e, Action action = null) { } private enum Fx { F1, F2, F3 } }
Before formattingAfter formatting, named
public class Arguments { public void Style() { Bar(1, d, true, "abc", Fx.F1, () => Bar(1)); Bar(1, d, true, "abc", Fx.F1, action: () => Bar(1)); Bar(1, d, true, "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(x: 1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); } public void Bar(int x, int y, bool b, string s, Fx e, Action action = null) { } private enum Fx { F1, F2, F3 } }
public class Arguments { public void Style() { Bar(1, y: d, true, "abc", e: Fx.F1, () => Bar(1)); Bar(1, y: d, true, "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, y: d, true, "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, y: d, true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(x: 1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); } public void Bar(int x, int y, bool b, string s, Fx e, Action action = null) { } private enum Fx { F1, F2, F3 } }

Anonymous methods (delegates and lambdas)

Property names:

[resharper_]csharp_arguments_anonymous_function, [resharper_]arguments_anonymous_function

Possible values:

  • positional: Positional argument

  • named: Named argument

Examples:

Before formattingAfter formatting, positional
public class Arguments { public void Style() { Bar(1, d, true, "abc", Fx.F1, () => Bar(1)); Bar(1, d, true, "abc", Fx.F1, action: () => Bar(1)); Bar(1, d, true, "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(x: 1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); } public void Bar(int x, int y, bool b, string s, Fx e, Action action = null) { } private enum Fx { F1, F2, F3 } }
public class Arguments { public void Style() { Bar(1, d, true, "abc", Fx.F1, () => Bar(1)); Bar(1, d, true, "abc", Fx.F1, action: () => Bar(1)); Bar(1, d, true, "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(x: 1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); } public void Bar(int x, int y, bool b, string s, Fx e, Action action = null) { } private enum Fx { F1, F2, F3 } }
Before formattingAfter formatting, named
public class Arguments { public void Style() { Bar(1, d, true, "abc", Fx.F1, () => Bar(1)); Bar(1, d, true, "abc", Fx.F1, action: () => Bar(1)); Bar(1, d, true, "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(x: 1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); } public void Bar(int x, int y, bool b, string s, Fx e, Action action = null) { } private enum Fx { F1, F2, F3 } }
public class Arguments { public void Style() { Bar(1, d, true, "abc", Fx.F1, action: () => Bar(1)); Bar(1, d, true, "abc", Fx.F1, action: () => Bar(1)); Bar(1, d, true, "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(x: 1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); } public void Bar(int x, int y, bool b, string s, Fx e, Action action = null) { } private enum Fx { F1, F2, F3 } }

Other

Property names:

[resharper_]csharp_arguments_other, [resharper_]arguments_other

Possible values:

  • positional: Positional argument

  • named: Named argument

Examples:

Before formattingAfter formatting, positional
public class Arguments { public void Style() { Bar(1, d, true, "abc", Fx.F1, () => Bar(1)); Bar(1, d, true, "abc", Fx.F1, action: () => Bar(1)); Bar(1, d, true, "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(x: 1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); } public void Bar(int x, int y, bool b, string s, Fx e, Action action = null) { } private enum Fx { F1, F2, F3 } }
public class Arguments { public void Style() { Bar(1, d, true, "abc", Fx.F1, () => Bar(1)); Bar(1, d, true, "abc", Fx.F1, action: () => Bar(1)); Bar(1, d, true, "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(x: 1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); } public void Bar(int x, int y, bool b, string s, Fx e, Action action = null) { } private enum Fx { F1, F2, F3 } }
Before formattingAfter formatting, named
public class Arguments { public void Style() { Bar(1, d, true, "abc", Fx.F1, () => Bar(1)); Bar(1, d, true, "abc", Fx.F1, action: () => Bar(1)); Bar(1, d, true, "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(x: 1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); } public void Bar(int x, int y, bool b, string s, Fx e, Action action = null) { } private enum Fx { F1, F2, F3 } }
public class Arguments { public void Style() { Bar(1, d, true, "abc", Fx.F1, () => Bar(1)); Bar(1, d, true, "abc", Fx.F1, action: () => Bar(1)); Bar(1, d, true, "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); Bar(x: 1, y: d, b: true, s: "abc", e: Fx.F1, action: () => Bar(1)); } public void Bar(int x, int y, bool b, string s, Fx e, Action action = null) { } private enum Fx { F1, F2, F3 } }

Parentheses

Remove redundant parentheses

Property names:

[resharper_]csharp_parentheses_redundancy_style, [resharper_]parentheses_redundancy_style

Possible values:

  • remove: Always

  • remove_if_not_clarifies_precedence: If not clarifies precedence

Examples:

Before formattingAfter formatting, remove
void Calculate() { var x = 12 - ((3 % 4) * 12); var y = ((9 >> ((12 + x) - 1)) << (2 + 1)) & ((6 + (4 * 12)) - 1); var z = ((2 | 7) + 1) & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; }
internal void Calculate() { var x = 12 - 3 % 4 * 12; var y = 9 >> 12 + x - 1 << 2 + 1 & 6 + 4 * 12 - 1; var z = (2 | 7) + 1 & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; }
Before formattingAfter formatting, remove_if_not_clarifies_precedence
void Calculate() { var x = 12 - ((3 % 4) * 12); var y = ((9 >> ((12 + x) - 1)) << (2 + 1)) & ((6 + (4 * 12)) - 1); var z = ((2 | 7) + 1) & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; }
internal void Calculate() { var x = 12 - 3 % 4 * 12; var y = ((9 >> (12 + x - 1)) << (2 + 1)) & (6 + 4 * 12 - 1); var z = ((2 | 7) + 1) & y; var a = 12 - 3 % 4 * 12; var b = ((9 >> (12 + a - 1)) << (2 + 1)) & (6 + 4 * 12 - 1); var c = ((2 | 7) + 1) & b; }

Add parenthesis to avoid non-obvious precedence

Around operands of the following operations

Property names:

[resharper_]csharp_parentheses_non_obvious_operations, [resharper_]parentheses_non_obvious_operations

Possible values:
  • none

  • multiplicative: * / %

  • additive: + -

  • arithmetic: * / % + -

  • shift: << >>

  • relational: < > <= >=

  • equality: == !=

  • bitwise_and: &

  • bitwise_exclusive_or: ^

  • bitwise_inclusive_or: |

  • bitwise: & ^ |

  • conditional_and: &&

  • conditional_or: ||

  • conditional: && ||

  • null_coalescing: ??

  • lowest

Examples:
Before formattingAfter formatting, none
void Calculate() { var x = 12 - ((3 % 4) * 12); var y = ((9 >> ((12 + x) - 1)) << (2 + 1)) & ((6 + (4 * 12)) - 1); var z = ((2 | 7) + 1) & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = x > 5 && y < 6 || z == 7; }
internal void Calculate() { var x = 12 - 3 % 4 * 12; var y = 9 >> 12 + x - 1 << 2 + 1 & 6 + 4 * 12 - 1; var z = (2 | 7) + 1 & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = x > 5 && y < 6 || z == 7; }
Before formattingAfter formatting, multiplicative
void Calculate() { var x = 12 - ((3 % 4) * 12); var y = ((9 >> ((12 + x) - 1)) << (2 + 1)) & ((6 + (4 * 12)) - 1); var z = ((2 | 7) + 1) & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = x > 5 && y < 6 || z == 7; }
internal void Calculate() { var x = 12 - (3 % 4) * 12; var y = 9 >> 12 + x - 1 << 2 + 1 & 6 + 4 * 12 - 1; var z = (2 | 7) + 1 & y; var a = 12 - (3 % 4) * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = x > 5 && y < 6 || z == 7; }
Before formattingAfter formatting, additive
void Calculate() { var x = 12 - ((3 % 4) * 12); var y = ((9 >> ((12 + x) - 1)) << (2 + 1)) & ((6 + (4 * 12)) - 1); var z = ((2 | 7) + 1) & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = x > 5 && y < 6 || z == 7; }
internal void Calculate() { var x = 12 - (3 % 4 * 12); var y = 9 >> (12 + x) - 1 << 2 + 1 & (6 + (4 * 12)) - 1; var z = (2 | 7) + 1 & y; var a = 12 - (3 % 4 * 12); var b = 9 >> (12 + a) - 1 << 2 + 1 & (6 + (4 * 12)) - 1; var c = (2 | 7) + 1 & b; var d = x > 5 && y < 6 || z == 7; }
Before formattingAfter formatting, arithmetic
void Calculate() { var x = 12 - ((3 % 4) * 12); var y = ((9 >> ((12 + x) - 1)) << (2 + 1)) & ((6 + (4 * 12)) - 1); var z = ((2 | 7) + 1) & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = x > 5 && y < 6 || z == 7; }
internal void Calculate() { var x = 12 - ((3 % 4) * 12); var y = 9 >> (12 + x) - 1 << 2 + 1 & (6 + (4 * 12)) - 1; var z = (2 | 7) + 1 & y; var a = 12 - ((3 % 4) * 12); var b = 9 >> (12 + a) - 1 << 2 + 1 & (6 + (4 * 12)) - 1; var c = (2 | 7) + 1 & b; var d = x > 5 && y < 6 || z == 7; }
Before formattingAfter formatting, shift
void Calculate() { var x = 12 - ((3 % 4) * 12); var y = ((9 >> ((12 + x) - 1)) << (2 + 1)) & ((6 + (4 * 12)) - 1); var z = ((2 | 7) + 1) & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = x > 5 && y < 6 || z == 7; }
internal void Calculate() { var x = 12 - 3 % 4 * 12; var y = (9 >> (12 + x - 1)) << (2 + 1) & 6 + 4 * 12 - 1; var z = (2 | 7) + 1 & y; var a = 12 - 3 % 4 * 12; var b = (9 >> (12 + a - 1)) << (2 + 1) & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = x > 5 && y < 6 || z == 7; }
Before formattingAfter formatting, relational
void Calculate() { var x = 12 - ((3 % 4) * 12); var y = ((9 >> ((12 + x) - 1)) << (2 + 1)) & ((6 + (4 * 12)) - 1); var z = ((2 | 7) + 1) & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = x > 5 && y < 6 || z == 7; }
internal void Calculate() { var x = 12 - 3 % 4 * 12; var y = 9 >> 12 + x - 1 << 2 + 1 & 6 + 4 * 12 - 1; var z = (2 | 7) + 1 & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = x > 5 && y < 6 || z == 7; }
Before formattingAfter formatting, equality
void Calculate() { var x = 12 - ((3 % 4) * 12); var y = ((9 >> ((12 + x) - 1)) << (2 + 1)) & ((6 + (4 * 12)) - 1); var z = ((2 | 7) + 1) & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = x > 5 && y < 6 || z == 7; }
internal void Calculate() { var x = 12 - 3 % 4 * 12; var y = 9 >> 12 + x - 1 << 2 + 1 & 6 + 4 * 12 - 1; var z = (2 | 7) + 1 & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = x > 5 && y < 6 || z == 7; }
Before formattingAfter formatting, bitwise_and
void Calculate() { var x = 12 - ((3 % 4) * 12); var y = ((9 >> ((12 + x) - 1)) << (2 + 1)) & ((6 + (4 * 12)) - 1); var z = ((2 | 7) + 1) & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = x > 5 && y < 6 || z == 7; }
internal void Calculate() { var x = 12 - 3 % 4 * 12; var y = (9 >> 12 + x - 1 << 2 + 1) & (6 + 4 * 12 - 1); var z = ((2 | 7) + 1) & y; var a = 12 - 3 % 4 * 12; var b = (9 >> 12 + a - 1 << 2 + 1) & (6 + 4 * 12 - 1); var c = ((2 | 7) + 1) & b; var d = x > 5 && y < 6 || z == 7; }
Before formattingAfter formatting, bitwise_exclusive_or
void Calculate() { var x = 12 - ((3 % 4) * 12); var y = ((9 >> ((12 + x) - 1)) << (2 + 1)) & ((6 + (4 * 12)) - 1); var z = ((2 | 7) + 1) & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = x > 5 && y < 6 || z == 7; }
internal void Calculate() { var x = 12 - 3 % 4 * 12; var y = 9 >> 12 + x - 1 << 2 + 1 & 6 + 4 * 12 - 1; var z = (2 | 7) + 1 & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = x > 5 && y < 6 || z == 7; }
Before formattingAfter formatting, bitwise_inclusive_or
void Calculate() { var x = 12 - ((3 % 4) * 12); var y = ((9 >> ((12 + x) - 1)) << (2 + 1)) & ((6 + (4 * 12)) - 1); var z = ((2 | 7) + 1) & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = x > 5 && y < 6 || z == 7; }
internal void Calculate() { var x = 12 - 3 % 4 * 12; var y = 9 >> 12 + x - 1 << 2 + 1 & 6 + 4 * 12 - 1; var z = (2 | 7) + 1 & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = x > 5 && y < 6 || z == 7; }
Before formattingAfter formatting, bitwise
void Calculate() { var x = 12 - ((3 % 4) * 12); var y = ((9 >> ((12 + x) - 1)) << (2 + 1)) & ((6 + (4 * 12)) - 1); var z = ((2 | 7) + 1) & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = x > 5 && y < 6 || z == 7; }
internal void Calculate() { var x = 12 - 3 % 4 * 12; var y = (9 >> 12 + x - 1 << 2 + 1) & (6 + 4 * 12 - 1); var z = ((2 | 7) + 1) & y; var a = 12 - 3 % 4 * 12; var b = (9 >> 12 + a - 1 << 2 + 1) & (6 + 4 * 12 - 1); var c = ((2 | 7) + 1) & b; var d = x > 5 && y < 6 || z == 7; }
Before formattingAfter formatting, conditional_and
void Calculate() { var x = 12 - ((3 % 4) * 12); var y = ((9 >> ((12 + x) - 1)) << (2 + 1)) & ((6 + (4 * 12)) - 1); var z = ((2 | 7) + 1) & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = x > 5 && y < 6 || z == 7; }
internal void Calculate() { var x = 12 - 3 % 4 * 12; var y = 9 >> 12 + x - 1 << 2 + 1 & 6 + 4 * 12 - 1; var z = (2 | 7) + 1 & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = (x > 5) && (y < 6) || z == 7; }
Before formattingAfter formatting, conditional_or
void Calculate() { var x = 12 - ((3 % 4) * 12); var y = ((9 >> ((12 + x) - 1)) << (2 + 1)) & ((6 + (4 * 12)) - 1); var z = ((2 | 7) + 1) & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = x > 5 && y < 6 || z == 7; }
internal void Calculate() { var x = 12 - 3 % 4 * 12; var y = 9 >> 12 + x - 1 << 2 + 1 & 6 + 4 * 12 - 1; var z = (2 | 7) + 1 & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = (x > 5 && y < 6) || (z == 7); }
Before formattingAfter formatting, conditional
void Calculate() { var x = 12 - ((3 % 4) * 12); var y = ((9 >> ((12 + x) - 1)) << (2 + 1)) & ((6 + (4 * 12)) - 1); var z = ((2 | 7) + 1) & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = x > 5 && y < 6 || z == 7; }
internal void Calculate() { var x = 12 - 3 % 4 * 12; var y = 9 >> 12 + x - 1 << 2 + 1 & 6 + 4 * 12 - 1; var z = (2 | 7) + 1 & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = ((x > 5) && (y < 6)) || (z == 7); }
Before formattingAfter formatting, null_coalescing
void Calculate() { var x = 12 - ((3 % 4) * 12); var y = ((9 >> ((12 + x) - 1)) << (2 + 1)) & ((6 + (4 * 12)) - 1); var z = ((2 | 7) + 1) & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = x > 5 && y < 6 || z == 7; }
internal void Calculate() { var x = 12 - 3 % 4 * 12; var y = 9 >> 12 + x - 1 << 2 + 1 & 6 + 4 * 12 - 1; var z = (2 | 7) + 1 & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = x > 5 && y < 6 || z == 7; }
Before formattingAfter formatting, lowest
void Calculate() { var x = 12 - ((3 % 4) * 12); var y = ((9 >> ((12 + x) - 1)) << (2 + 1)) & ((6 + (4 * 12)) - 1); var z = ((2 | 7) + 1) & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = x > 5 && y < 6 || z == 7; }
internal void Calculate() { var x = 12 - 3 % 4 * 12; var y = 9 >> 12 + x - 1 << 2 + 1 & 6 + 4 * 12 - 1; var z = (2 | 7) + 1 & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = x > 5 && y < 6 || z == 7; }

When the operations from the following groups are nested

Property names:

[resharper_]csharp_parentheses_group_non_obvious_operations, [resharper_]parentheses_group_non_obvious_operations

Possible values:
  • none

  • arithmetic: * / % + - << >> & ^ |

  • relational: < > <= >= == !=

  • conditional: && || ??

Examples:
Before formattingAfter formatting, none
void Calculate() { var x = 12 - ((3 % 4) * 12); var y = ((9 >> ((12 + x) - 1)) << (2 + 1)) & ((6 + (4 * 12)) - 1); var z = ((2 | 7) + 1) & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = x > 5 && y < 6 || z == 7; }
internal void Calculate() { var x = 12 - 3 % 4 * 12; var y = ((9 >> (12 + x - 1)) << (2 + 1)) & (6 + 4 * 12 - 1); var z = ((2 | 7) + 1) & y; var a = 12 - 3 % 4 * 12; var b = ((9 >> (12 + a - 1)) << (2 + 1)) & (6 + 4 * 12 - 1); var c = ((2 | 7) + 1) & b; var d = x > 5 && y < 6 || z == 7; }
Before formattingAfter formatting, arithmetic
void Calculate() { var x = 12 - ((3 % 4) * 12); var y = ((9 >> ((12 + x) - 1)) << (2 + 1)) & ((6 + (4 * 12)) - 1); var z = ((2 | 7) + 1) & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = x > 5 && y < 6 || z == 7; }
internal void Calculate() { var x = 12 - ((3 % 4) * 12); var y = ((9 >> ((12 + x) - 1)) << (2 + 1)) & ((6 + (4 * 12)) - 1); var z = ((2 | 7) + 1) & y; var a = 12 - ((3 % 4) * 12); var b = ((9 >> ((12 + a) - 1)) << (2 + 1)) & ((6 + (4 * 12)) - 1); var c = ((2 | 7) + 1) & b; var d = x > 5 && y < 6 || z == 7; }
Before formattingAfter formatting, relational
void Calculate() { var x = 12 - ((3 % 4) * 12); var y = ((9 >> ((12 + x) - 1)) << (2 + 1)) & ((6 + (4 * 12)) - 1); var z = ((2 | 7) + 1) & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = x > 5 && y < 6 || z == 7; }
internal void Calculate() { var x = 12 - 3 % 4 * 12; var y = ((9 >> (12 + x - 1)) << (2 + 1)) & (6 + 4 * 12 - 1); var z = ((2 | 7) + 1) & y; var a = 12 - 3 % 4 * 12; var b = ((9 >> (12 + a - 1)) << (2 + 1)) & (6 + 4 * 12 - 1); var c = ((2 | 7) + 1) & b; var d = x > 5 && y < 6 || z == 7; }
Before formattingAfter formatting, conditional
void Calculate() { var x = 12 - ((3 % 4) * 12); var y = ((9 >> ((12 + x) - 1)) << (2 + 1)) & ((6 + (4 * 12)) - 1); var z = ((2 | 7) + 1) & y; var a = 12 - 3 % 4 * 12; var b = 9 >> 12 + a - 1 << 2 + 1 & 6 + 4 * 12 - 1; var c = (2 | 7) + 1 & b; var d = x > 5 && y < 6 || z == 7; }
internal void Calculate() { var x = 12 - 3 % 4 * 12; var y = ((9 >> (12 + x - 1)) << (2 + 1)) & (6 + 4 * 12 - 1); var z = ((2 | 7) + 1) & y; var a = 12 - 3 % 4 * 12; var b = ((9 >> (12 + a - 1)) << (2 + 1)) & (6 + 4 * 12 - 1); var c = ((2 | 7) + 1) & b; var d = (x > 5 && y < 6) || z == 7; }

Braces

In "if" statement

Property names:

[resharper_]csharp_braces_for_ifelse, [resharper_]braces_for_ifelse

Possible values:

  • not_required: Do not enforce

  • not_required_for_both: Enforce if any part requires braces

  • required: Enforce always

  • required_for_multiline: Enforce if body is multi-line

  • required_for_multiline_statement: Enforce if statement is multi-line

  • required_for_complex: Enforce if body is complex

Examples:

Before formattingAfter formatting, not_required
public void Preview(int a, int b) { int c; if (a > b) { c = a * b; } else if (a == b) c = a + b; else { c = a / b; } }
public void Preview(int a, int b) { int c; if (a > b) c = a * b; else if (a == b) c = a + b; else c = a / b; }
Before formattingAfter formatting, not_required_for_both
public void Preview(int a, int b) { int c; if (a > b) { c = a * b; } else if (a == b) c = a + b; else { c = a / b; } }
public void Preview(int a, int b) { int c; if (a > b) c = a * b; else if (a == b) c = a + b; else c = a / b; }
Before formattingAfter formatting, required
public void Preview(int a, int b) { int c; if (a > b) { c = a * b; } else if (a == b) c = a + b; else { c = a / b; } }
public void Preview(int a, int b) { int c; if (a > b) { c = a * b; } else if (a == b) { c = a + b; } else { c = a / b; } }
Before formattingAfter formatting, required_for_multiline
public void Preview(int a, int b) { int c; if (a > b) { c = a * b; } else if (a == b) c = a + b; else { c = a / b; } }
public void Preview(int a, int b) { int c; if (a > b) c = a * b; else if (a == b) c = a + b; else c = a / b; }
Before formattingAfter formatting, required_for_multiline_statement
public void Preview(int a, int b) { int c; if (a > b) { c = a * b; } else if (a == b) c = a + b; else { c = a / b; } }
public void Preview(int a, int b) { int c; if (a > b) { c = a * b; } else if (a == b) { c = a + b; } else { c = a / b; } }
Before formattingAfter formatting, required_for_complex
public void Preview(int a, int b) { int c; if (a > b) { c = a * b; } else if (a == b) c = a + b; else { c = a / b; } }
public void Preview(int a, int b) { int c; if (a > b) c = a * b; else if (a == b) c = a + b; else c = a / b; }

In "for" statement

Property names:

[resharper_]csharp_braces_for_for, [resharper_]braces_for_for

Possible values:

  • not_required: Do not enforce

  • required: Enforce always

  • required_for_multiline: Enforce if body is multi-line

  • required_for_multiline_statement: Enforce if statement is multi-line

  • required_for_complex: Enforce if body is complex

Examples:

Before formattingAfter formatting, not_required
public void Preview(int a, int b) { var c = 0; for (var i = a; i < b; i++) c += System.Linq.Enumerable.Range(i, a + b).Sum(); for (var i = a; i < b; i++) { c += System.Linq.Enumerable .Range(i, a + b) .Sum(); } }
public void Preview(int a, int b) { var c = 0; for (var i = a; i < b; i++) c += System.Linq.Enumerable.Range(i, a + b).Sum(); for (var i = a; i < b; i++) c += System.Linq.Enumerable .Range(i, a + b) .Sum(); }
Before formattingAfter formatting, required
public void Preview(int a, int b) { var c = 0; for (var i = a; i < b; i++) c += System.Linq.Enumerable.Range(i, a + b).Sum(); for (var i = a; i < b; i++) { c += System.Linq.Enumerable .Range(i, a + b) .Sum(); } }
public void Preview(int a, int b) { var c = 0; for (var i = a; i < b; i++) { c += System.Linq.Enumerable.Range(i, a + b).Sum(); } for (var i = a; i < b; i++) { c += System.Linq.Enumerable .Range(i, a + b) .Sum(); } }
Before formattingAfter formatting, required_for_multiline
public void Preview(int a, int b) { var c = 0; for (var i = a; i < b; i++) c += System.Linq.Enumerable.Range(i, a + b).Sum(); for (var i = a; i < b; i++) { c += System.Linq.Enumerable .Range(i, a + b) .Sum(); } }
public void Preview(int a, int b) { var c = 0; for (var i = a; i < b; i++) c += System.Linq.Enumerable.Range(i, a + b).Sum(); for (var i = a; i < b; i++) { c += System.Linq.Enumerable .Range(i, a + b) .Sum(); } }
Before formattingAfter formatting, required_for_multiline_statement
public void Preview(int a, int b) { var c = 0; for (var i = a; i < b; i++) c += System.Linq.Enumerable.Range(i, a + b).Sum(); for (var i = a; i < b; i++) { c += System.Linq.Enumerable .Range(i, a + b) .Sum(); } }
public void Preview(int a, int b) { var c = 0; for (var i = a; i < b; i++) { c += System.Linq.Enumerable.Range(i, a + b).Sum(); } for (var i = a; i < b; i++) { c += System.Linq.Enumerable .Range(i, a + b) .Sum(); } }
Before formattingAfter formatting, required_for_complex
public void Preview(int a, int b) { var c = 0; for (var i = a; i < b; i++) c += System.Linq.Enumerable.Range(i, a + b).Sum(); for (var i = a; i < b; i++) { c += System.Linq.Enumerable .Range(i, a + b) .Sum(); } }
public void Preview(int a, int b) { var c = 0; for (var i = a; i < b; i++) c += System.Linq.Enumerable.Range(i, a + b).Sum(); for (var i = a; i < b; i++) c += System.Linq.Enumerable .Range(i, a + b) .Sum(); }

In "foreach" statement

Property names:

[resharper_]csharp_braces_for_foreach, [resharper_]braces_for_foreach

Possible values:

  • not_required: Do not enforce

  • required: Enforce always

  • required_for_multiline: Enforce if body is multi-line

  • required_for_multiline_statement: Enforce if statement is multi-line

  • required_for_complex: Enforce if body is complex

Examples:

Before formattingAfter formatting, not_required
public void Preview(int a, int b) { var c = 0; foreach (var num in System.Linq.Enumerable.Range(a, b)) c += System.Linq.Enumerable.Range(a, b).Sum(); foreach (var num in System.Linq.Enumerable.Range(a, b)) { c += System.Linq.Enumerable .Range(a, b) .Sum(); } }
public void Preview(int a, int b) { var c = 0; foreach (var num in System.Linq.Enumerable.Range(a, b)) c += System.Linq.Enumerable.Range(a, b).Sum(); foreach (var num in System.Linq.Enumerable.Range(a, b)) c += System.Linq.Enumerable .Range(a, b) .Sum(); }
Before formattingAfter formatting, required
public void Preview(int a, int b) { var c = 0; foreach (var num in System.Linq.Enumerable.Range(a, b)) c += System.Linq.Enumerable.Range(a, b).Sum(); foreach (var num in System.Linq.Enumerable.Range(a, b)) { c += System.Linq.Enumerable .Range(a, b) .Sum(); } }
public void Preview(int a, int b) { var c = 0; foreach (var num in System.Linq.Enumerable.Range(a, b)) { c += System.Linq.Enumerable.Range(a, b).Sum(); } foreach (var num in System.Linq.Enumerable.Range(a, b)) { c += System.Linq.Enumerable .Range(a, b) .Sum(); } }
Before formattingAfter formatting, required_for_multiline
public void Preview(int a, int b) { var c = 0; foreach (var num in System.Linq.Enumerable.Range(a, b)) c += System.Linq.Enumerable.Range(a, b).Sum(); foreach (var num in System.Linq.Enumerable.Range(a, b)) { c += System.Linq.Enumerable .Range(a, b) .Sum(); } }
public void Preview(int a, int b) { var c = 0; foreach (var num in System.Linq.Enumerable.Range(a, b)) c += System.Linq.Enumerable.Range(a, b).Sum(); foreach (var num in System.Linq.Enumerable.Range(a, b)) { c += System.Linq.Enumerable .Range(a, b) .Sum(); } }
Before formattingAfter formatting, required_for_multiline_statement
public void Preview(int a, int b) { var c = 0; foreach (var num in System.Linq.Enumerable.Range(a, b)) c += System.Linq.Enumerable.Range(a, b).Sum(); foreach (var num in System.Linq.Enumerable.Range(a, b)) { c += System.Linq.Enumerable .Range(a, b) .Sum(); } }
public void Preview(int a, int b) { var c = 0; foreach (var num in System.Linq.Enumerable.Range(a, b)) { c += System.Linq.Enumerable.Range(a, b).Sum(); } foreach (var num in System.Linq.Enumerable.Range(a, b)) { c += System.Linq.Enumerable .Range(a, b) .Sum(); } }
Before formattingAfter formatting, required_for_complex
public void Preview(int a, int b) { var c = 0; foreach (var num in System.Linq.Enumerable.Range(a, b)) c += System.Linq.Enumerable.Range(a, b).Sum(); foreach (var num in System.Linq.Enumerable.Range(a, b)) { c += System.Linq.Enumerable .Range(a, b) .Sum(); } }
public void Preview(int a, int b) { var c = 0; foreach (var num in System.Linq.Enumerable.Range(a, b)) c += System.Linq.Enumerable.Range(a, b).Sum(); foreach (var num in System.Linq.Enumerable.Range(a, b)) c += System.Linq.Enumerable .Range(a, b) .Sum(); }

In "while" statement

Property names:

[resharper_]csharp_braces_for_while, [resharper_]braces_for_while

Possible values:

  • not_required: Do not enforce

  • required: Enforce always

  • required_for_multiline: Enforce if body is multi-line

  • required_for_multiline_statement: Enforce if statement is multi-line

  • required_for_complex: Enforce if body is complex

Examples:

Before formattingAfter formatting, not_required
public void Preview(int a, int b) { while (a > b) b += System.Linq.Enumerable.Range(a, b).Sum(); while (a > b) { b += System.Linq.Enumerable .Range(a, b) .Sum(); } }
public void Preview(int a, int b) { while (a > b) b += System.Linq.Enumerable.Range(a, b).Sum(); while (a > b) b += System.Linq.Enumerable .Range(a, b) .Sum(); }
Before formattingAfter formatting, required
public void Preview(int a, int b) { while (a > b) b += System.Linq.Enumerable.Range(a, b).Sum(); while (a > b) { b += System.Linq.Enumerable .Range(a, b) .Sum(); } }
public void Preview(int a, int b) { while (a > b) { b += System.Linq.Enumerable.Range(a, b).Sum(); } while (a > b) { b += System.Linq.Enumerable .Range(a, b) .Sum(); } }
Before formattingAfter formatting, required_for_multiline
public void Preview(int a, int b) { while (a > b) b += System.Linq.Enumerable.Range(a, b).Sum(); while (a > b) { b += System.Linq.Enumerable .Range(a, b) .Sum(); } }
public void Preview(int a, int b) { while (a > b) b += System.Linq.Enumerable.Range(a, b).Sum(); while (a > b) { b += System.Linq.Enumerable .Range(a, b) .Sum(); } }
Before formattingAfter formatting, required_for_multiline_statement
public void Preview(int a, int b) { while (a > b) b += System.Linq.Enumerable.Range(a, b).Sum(); while (a > b) { b += System.Linq.Enumerable .Range(a, b) .Sum(); } }
public void Preview(int a, int b) { while (a > b) { b += System.Linq.Enumerable.Range(a, b).Sum(); } while (a > b) { b += System.Linq.Enumerable .Range(a, b) .Sum(); } }
Before formattingAfter formatting, required_for_complex
public void Preview(int a, int b) { while (a > b) b += System.Linq.Enumerable.Range(a, b).Sum(); while (a > b) { b += System.Linq.Enumerable .Range(a, b) .Sum(); } }
public void Preview(int a, int b) { while (a > b) b += System.Linq.Enumerable.Range(a, b).Sum(); while (a > b) b += System.Linq.Enumerable .Range(a, b) .Sum(); }

In "do-while" statement

Property names:

[resharper_]csharp_braces_for_dowhile, [resharper_]braces_for_dowhile

Possible values:

  • not_required: Do not enforce

  • required: Enforce always

  • required_for_multiline: Enforce if body is multi-line

  • required_for_multiline_statement: Enforce if statement is multi-line

  • required_for_complex: Enforce if body is complex

Examples:

Before formattingAfter formatting, not_required
public void Preview(int a, int b) { do b += System.Linq.Enumerable.Range(a, b).Sum(); while (a > b); do { b += System.Linq.Enumerable .Range(a, b) .Sum(); } while (a > b); }
public void Preview(int a, int b) { do b += System.Linq.Enumerable.Range(a, b).Sum(); while (a > b); do b += System.Linq.Enumerable .Range(a, b) .Sum(); while (a > b); }
Before formattingAfter formatting, required
public void Preview(int a, int b) { do b += System.Linq.Enumerable.Range(a, b).Sum(); while (a > b); do { b += System.Linq.Enumerable .Range(a, b) .Sum(); } while (a > b); }
public void Preview(int a, int b) { do { b += System.Linq.Enumerable.Range(a, b).Sum(); } while (a > b); do { b += System.Linq.Enumerable .Range(a, b) .Sum(); } while (a > b); }
Before formattingAfter formatting, required_for_multiline
public void Preview(int a, int b) { do b += System.Linq.Enumerable.Range(a, b).Sum(); while (a > b); do { b += System.Linq.Enumerable .Range(a, b) .Sum(); } while (a > b); }
public void Preview(int a, int b) { do b += System.Linq.Enumerable.Range(a, b).Sum(); while (a > b); do { b += System.Linq.Enumerable .Range(a, b) .Sum(); } while (a > b); }
Before formattingAfter formatting, required_for_multiline_statement
public void Preview(int a, int b) { do b += System.Linq.Enumerable.Range(a, b).Sum(); while (a > b); do { b += System.Linq.Enumerable .Range(a, b) .Sum(); } while (a > b); }
public void Preview(int a, int b) { do { b += System.Linq.Enumerable.Range(a, b).Sum(); } while (a > b); do { b += System.Linq.Enumerable .Range(a, b) .Sum(); } while (a > b); }
Before formattingAfter formatting, required_for_complex
public void Preview(int a, int b) { do b += System.Linq.Enumerable.Range(a, b).Sum(); while (a > b); do { b += System.Linq.Enumerable .Range(a, b) .Sum(); } while (a > b); }
public void Preview(int a, int b) { do b += System.Linq.Enumerable.Range(a, b).Sum(); while (a > b); do b += System.Linq.Enumerable .Range(a, b) .Sum(); while (a > b); }

In "using" statement

Property names:

[resharper_]csharp_braces_for_using, [resharper_]braces_for_using

Possible values:

  • not_required: Do not enforce

  • required: Enforce always

  • required_for_multiline: Enforce if body is multi-line

  • required_for_multiline_statement: Enforce if statement is multi-line

  • required_for_complex: Enforce if body is complex

Examples:

Before formattingAfter formatting, not_required
public void Preview(System.IDisposable disposable) { var c = 0; using (disposable) c += System.Linq.Enumerable.Range(1, 42).Sum() for (var i = a; i < b; i++) { c += System.Linq.Enumerable .Range(1, 42) .Sum(); } }
public void Preview(System.IDisposable disposable) { var c = 0; using (disposable) c += System.Linq.Enumerable.Range(1, 42).Sum() for (var i = a; i < b; i++) c += System.Linq.Enumerable .Range(1, 42) .Sum(); }
Before formattingAfter formatting, required
public void Preview(System.IDisposable disposable) { var c = 0; using (disposable) c += System.Linq.Enumerable.Range(1, 42).Sum() for (var i = a; i < b; i++) { c += System.Linq.Enumerable .Range(1, 42) .Sum(); } }
public void Preview(System.IDisposable disposable) { var c = 0; using (disposable) { c += System.Linq.Enumerable.Range(1, 42).Sum() } for (var i = a; i < b; i++) c += System.Linq.Enumerable .Range(1, 42) .Sum(); }
Before formattingAfter formatting, required_for_multiline
public void Preview(System.IDisposable disposable) { var c = 0; using (disposable) c += System.Linq.Enumerable.Range(1, 42).Sum() for (var i = a; i < b; i++) { c += System.Linq.Enumerable .Range(1, 42) .Sum(); } }
public void Preview(System.IDisposable disposable) { var c = 0; using (disposable) c += System.Linq.Enumerable.Range(1, 42).Sum() for (var i = a; i < b; i++) c += System.Linq.Enumerable .Range(1, 42) .Sum(); }
Before formattingAfter formatting, required_for_multiline_statement
public void Preview(System.IDisposable disposable) { var c = 0; using (disposable) c += System.Linq.Enumerable.Range(1, 42).Sum() for (var i = a; i < b; i++) { c += System.Linq.Enumerable .Range(1, 42) .Sum(); } }
public void Preview(System.IDisposable disposable) { var c = 0; using (disposable) { c += System.Linq.Enumerable.Range(1, 42).Sum() } for (var i = a; i < b; i++) c += System.Linq.Enumerable .Range(1, 42) .Sum(); }
Before formattingAfter formatting, required_for_complex
public void Preview(System.IDisposable disposable) { var c = 0; using (disposable) c += System.Linq.Enumerable.Range(1, 42).Sum() for (var i = a; i < b; i++) { c += System.Linq.Enumerable .Range(1, 42) .Sum(); } }
public void Preview(System.IDisposable disposable) { var c = 0; using (disposable) c += System.Linq.Enumerable.Range(1, 42).Sum() for (var i = a; i < b; i++) c += System.Linq.Enumerable .Range(1, 42) .Sum(); }

In "lock" statement

Property names:

[resharper_]csharp_braces_for_lock, [resharper_]braces_for_lock

Possible values:

  • not_required: Do not enforce

  • required: Enforce always

  • required_for_multiline: Enforce if body is multi-line

  • required_for_multiline_statement: Enforce if statement is multi-line

  • required_for_complex: Enforce if body is complex

Examples:

Before formattingAfter formatting, not_required
public void Preview(object lockObject) { var c = 0; lock (lockObject) c += System.Linq.Enumerable.Range(1, 42).Sum() lock (lockObject) { c += System.Linq.Enumerable .Range(1, 42) .Sum(); } }
public void Preview(object lockObject) { var c = 0; lock (lockObject) c += System.Linq.Enumerable.Range(1, 42).Sum() lock (lockObject) c += System.Linq.Enumerable .Range(1, 42) .Sum(); }
Before formattingAfter formatting, required
public void Preview(object lockObject) { var c = 0; lock (lockObject) c += System.Linq.Enumerable.Range(1, 42).Sum() lock (lockObject) { c += System.Linq.Enumerable .Range(1, 42) .Sum(); } }
public void Preview(object lockObject) { var c = 0; lock (lockObject) { c += System.Linq.Enumerable.Range(1, 42).Sum() } lock (lockObject) { c += System.Linq.Enumerable .Range(1, 42) .Sum(); } }
Before formattingAfter formatting, required_for_multiline
public void Preview(object lockObject) { var c = 0; lock (lockObject) c += System.Linq.Enumerable.Range(1, 42).Sum() lock (lockObject) { c += System.Linq.Enumerable .Range(1, 42) .Sum(); } }
public void Preview(object lockObject) { var c = 0; lock (lockObject) c += System.Linq.Enumerable.Range(1, 42).Sum() lock (lockObject) { c += System.Linq.Enumerable .Range(1, 42) .Sum(); } }
Before formattingAfter formatting, required_for_multiline_statement
public void Preview(object lockObject) { var c = 0; lock (lockObject) c += System.Linq.Enumerable.Range(1, 42).Sum() lock (lockObject) { c += System.Linq.Enumerable .Range(1, 42) .Sum(); } }
public void Preview(object lockObject) { var c = 0; lock (lockObject) { c += System.Linq.Enumerable.Range(1, 42).Sum() } lock (lockObject) { c += System.Linq.Enumerable .Range(1, 42) .Sum(); } }
Before formattingAfter formatting, required_for_complex
public void Preview(object lockObject) { var c = 0; lock (lockObject) c += System.Linq.Enumerable.Range(1, 42).Sum() lock (lockObject) { c += System.Linq.Enumerable .Range(1, 42) .Sum(); } }
public void Preview(object lockObject) { var c = 0; lock (lockObject) c += System.Linq.Enumerable.Range(1, 42).Sum() lock (lockObject) c += System.Linq.Enumerable .Range(1, 42) .Sum(); }

In "fixed" statement

Property names:

[resharper_]csharp_braces_for_fixed, [resharper_]braces_for_fixed

Possible values:

  • not_required: Do not enforce

  • required: Enforce always

  • required_for_multiline: Enforce if body is multi-line

  • required_for_multiline_statement: Enforce if statement is multi-line

  • required_for_complex: Enforce if body is complex

Examples:

Before formattingAfter formatting, not_required
public unsafe void Preview(string str) { var c = 0; fixed (char* p = str) p[42] = 'c'; fixed (char* p = str) { p[42] = 'c'; } }
public unsafe void Preview(string str) { var c = 0; fixed (char* p = str) p[42] = 'c'; fixed (char* p = str) p[42] = 'c'; }
Before formattingAfter formatting, required
public unsafe void Preview(string str) { var c = 0; fixed (char* p = str) p[42] = 'c'; fixed (char* p = str) { p[42] = 'c'; } }
public unsafe void Preview(string str) { var c = 0; fixed (char* p = str) { p[42] = 'c'; } fixed (char* p = str) { p[42] = 'c'; } }
Before formattingAfter formatting, required_for_multiline
public unsafe void Preview(string str) { var c = 0; fixed (char* p = str) p[42] = 'c'; fixed (char* p = str) { p[42] = 'c'; } }
public unsafe void Preview(string str) { var c = 0; fixed (char* p = str) p[42] = 'c'; fixed (char* p = str) { p[42] = 'c'; } }
Before formattingAfter formatting, required_for_multiline_statement
public unsafe void Preview(string str) { var c = 0; fixed (char* p = str) p[42] = 'c'; fixed (char* p = str) { p[42] = 'c'; } }
public unsafe void Preview(string str) { var c = 0; fixed (char* p = str) { p[42] = 'c'; } fixed (char* p = str) { p[42] = 'c'; } }
Before formattingAfter formatting, required_for_complex
public unsafe void Preview(string str) { var c = 0; fixed (char* p = str) p[42] = 'c'; fixed (char* p = str) { p[42] = 'c'; } }
public unsafe void Preview(string str) { var c = 0; fixed (char* p = str) p[42] = 'c'; fixed (char* p = str) p[42] = 'c'; }

Remove redundant

Property names:

[resharper_]csharp_braces_redundant, [resharper_]braces_redundant

Possible values:

true | false

Code Body

Methods and operators

Property names:

[resharper_]csharp_method_or_operator_body, [resharper_]method_or_operator_body

Possible values:

  • expression_body: Expression body

  • block_body: Block body

Examples:

Before formattingAfter formatting, expression_body
class Preview { int Add(int a, int b) { return a + b; } void SideEffect(DB db) { Drop(db); } static bool operator true(Preview p) { return false; } }
internal class Preview { private int Add(int a, int b) => a + b; private void SideEffect(DB db) => Drop(db); static bool operator true(Preview p) => false; }
Before formattingAfter formatting, block_body
class Preview { int Add(int a, int b) { return a + b; } void SideEffect(DB db) { Drop(db); } static bool operator true(Preview p) { return false; } }
internal class Preview { private int Add(int a, int b) => a + b; private void SideEffect(DB db) => Drop(db); static bool operator true(Preview p) => false; }

Local functions

Property names:

[resharper_]csharp_local_function_body, [resharper_]local_function_body

Possible values:

  • expression_body: Expression body

  • block_body: Block body

Examples:

Before formattingAfter formatting, expression_body
class Demo { public void Preview() { int CalculateTheAnswer() { return 42; } int answer = CalculateTheAnswer(); Output(answer); } }
internal class Demo { public void Preview() { int CalculateTheAnswer() => 42; var answer = CalculateTheAnswer(); Output(answer); } }
Before formattingAfter formatting, block_body
class Demo { public void Preview() { int CalculateTheAnswer() { return 42; } int answer = CalculateTheAnswer(); Output(answer); } }
internal class Demo { public void Preview() { int CalculateTheAnswer() { return 42; } var answer = CalculateTheAnswer(); Output(answer); } }

Constructors and destructors

Property names:

[resharper_]csharp_constructor_or_destructor_body, [resharper_]constructor_or_destructor_body

Possible values:

  • expression_body: Expression body

  • block_body: Block body

Examples:

Before formattingAfter formatting, expression_body
class Preview { public Preview(string message) { Message = message; } ~Preview() { throw new Exception(); } }
internal class Preview { public Preview(string message) => Message = message; ~Preview() => throw new Exception(); }
Before formattingAfter formatting, block_body
class Preview { public Preview(string message) { Message = message; } ~Preview() { throw new Exception(); } }
internal class Preview { public Preview(string message) { Message = message; } ~Preview() { throw new Exception(); } }

Properties, indexers and events

Property names:

[resharper_]csharp_accessor_owner_body, [resharper_]accessor_owner_body

Possible values:

  • expression_body: Expression body

  • accessors_with_expression_body: Accessors with expression body

  • accessors_with_block_body: Accessors with block body

Examples:

Before formattingAfter formatting, expression_body
class Preview { int PropertyA { get { return field; } set { field = value; } } int PropertyB => field; int this[int i] { get { return array[i]; } set { array[i] = value; } } event EventHandler MissionComplete { add { action += value; } remove { action -= value; } } }
internal class Preview { private int PropertyA { get => field; set => field = value; } private int PropertyB => field; private int this[int i] { get => array[i]; set => array[i] = value; } private event EventHandler MissionComplete { add => action += value; remove => action -= value; } }
Before formattingAfter formatting, accessors_with_expression_body
class Preview { int PropertyA { get { return field; } set { field = value; } } int PropertyB => field; int this[int i] { get { return array[i]; } set { array[i] = value; } } event EventHandler MissionComplete { add { action += value; } remove { action -= value; } } }
internal class Preview { private int PropertyA { get => field; set => field = value; } private int PropertyB { get => field; } private int this[int i] { get => array[i]; set => array[i] = value; } private event EventHandler MissionComplete { add => action += value; remove => action -= value; } }
Before formattingAfter formatting, accessors_with_block_body
class Preview { int PropertyA { get { return field; } set { field = value; } } int PropertyB => field; int this[int i] { get { return array[i]; } set { array[i] = value; } } event EventHandler MissionComplete { add { action += value; } remove { action -= value; } } }
internal class Preview { private int PropertyA { get { return field; } set { field = value; } } private int PropertyB { get { return field; } } private int this[int i] { get { return array[i]; } set { array[i] = value; } } private event EventHandler MissionComplete { add { action += value; } remove { action -= value; } } }

Apply style heuristics

Property names:

[resharper_]csharp_use_heuristics_for_body_style, [resharper_]use_heuristics_for_body_style

Possible values:

true | false

Examples:

Before formattingAfter formatting, true
class Preview { void VoidReturningMethod(DB db) { Drop(db); } int Assignment(int value) { return Property = value; } Action ReturnStatementBodiedLambda() { return () => { Foo(); }; } }
internal class Preview { private void VoidReturningMethod(DB db) { Drop(db); } private int Assignment(int value) { return Property = value; } private Action ReturnStatementBodiedLambda() { return () => { Foo(); }; } }
Before formattingAfter formatting, false
class Preview { void VoidReturningMethod(DB db) { Drop(db); } int Assignment(int value) { return Property = value; } Action ReturnStatementBodiedLambda() { return () => { Foo(); }; } }
internal class Preview { private void VoidReturningMethod(DB db) => Drop(db); private int Assignment(int value) => Property = value; private Action ReturnStatementBodiedLambda() => () => { Foo(); }; }

Attributes

Join or separate attributes in section

Property names:

[resharper_]csharp_force_attribute_style, [resharper_]force_attribute_style

Possible values:

  • join: Join

  • separate: Separate

Examples:

Before formattingAfter formatting, join
namespace N { [Attr1, Attr2] [Attr3] class C { } }
namespace N { [Attr1, Attr2, Attr3] internal class C { } }
Before formattingAfter formatting, separate
namespace N { [Attr1, Attr2] [Attr3] class C { } }
namespace N { [Attr1] [Attr2] [Attr3] internal class C { } }

Trailing comma

Before new line in multiline lists

Property names:

[resharper_]csharp_trailing_comma_in_multiline_lists, [resharper_]trailing_comma_in_multiline_lists

Possible values:

true | false

Examples:

true
var myArray = new[] { item1, item2, }
false
var myArray = new[] { item1, item2 }

When last element is not followed by a new line

Property names:

[resharper_]csharp_trailing_comma_in_singleline_lists, [resharper_]trailing_comma_in_singleline_lists

Possible values:

true | false

Examples:

true
internal var myArray = new[] {item1, item2,}
false
internal var myArray = new[] {item1, item2}
Last modified: 08 May 2020