RubyMine 2016.2 Help

Inline

RubyMine provides the following inline refactorings:

  • The Inline Variable refactoring replaces redundant variable usage with its initializer. This refactoring is opposite to Extract Variable.
  • The Inline Method refactoring results in placing the method's body into the body of its caller(s); the method is deleted. This refactoring is opposite Extract Method.

Examples

BeforeAfter
Inline variable
def human_start_turn human_player = @game.human_player human_player.roller = roller human_player.start_turn human_player.roll_dice human_player.save! redirect_to_human_turn_game_path(@game) end
def human_start_turn @game.human_player.roller = roller @game.human_player.start_turn @game.human_player.roll_dice @game.human_player.save! redirect_to_human_turn_game_path(@game) end
Inline method
def color(text,color_code) "#{color_code}#{text}\e[0m]" end def green(text);color(text," \e [32m");end if color_code::equal?(" \e [32m")then puts green("ANSI:green") end
def color(text,color_code) "#{color_code}#{text}\e[0m]" end if color_code::equal?(" \e [32m")then puts color("ANSI:green", " \e [32m") end

To perform the inline refactoring

  1. Place the caret in the editor at the desired symbol to be inlined.
  2. Do one of the following:
    • On the main menu or on the context menu, choose Refactor | Inline.
    • Press Ctrl+Alt+N.
  3. In the Inline dialog, that corresponds to the selected symbol, specify the inlining options.
  4. Preview and apply changes.

See Also

Reference:

External Links:

Last modified: 30 November 2016