On this page:
- Creating scratch files
- Creating scratch buffers
- Observing the available scratches
- Closing scratches
- Deleting scratches
- Changing the language of a scratch
- Renaming, copying and moving scratches
- Important notes about scratches
RubyMine provides a temporary editor. You can create a text or a piece of code for search or exploration purposes. RubyMine suggests two types of temporary files:
- Scratch files
- The scratch files are fully functional, runnable, debuggable, etc. They require a language to be specified and have an extension. The scratch files are created via Ctrl+Shift+Alt+Insert.
- Scratch buffers
- The scratch buffers are only intended for pure editing, and as such they do not require specifying a language and do not have an extension. The scratch buffers belong to
.txttype by default.
This action has no dedicated shortcut, but you can configure one as described in the section Configuring Keyboard Shortcuts.
Buffer files are reused after creating 5 files. So doing, after reuse, the content and language are reset.
Creating scratch files
To create a scratch file
- Do one of the following:
- Select the language of the future scratch from the list that RubyMine suggests. RubyMine creates a temporary editor tab with the name
scratch.<extension>. In the future, the default names will be
- Type the desired code.
Creating scratch buffers
To create a scratch buffer, follow these steps:
- Press Ctrl+Shift+A or search everywhere.
- Start typing the command name
New Scratch Buffer:
RubyMine creates a temporary editor tab with the name
buffer1. In the future, the default names will be
- Type the desired code.
Note that though this action has no keyboard shortcut, you can still configure one as described in the section Configuring Keyboard Shortcuts. You can also switch from scratch files to scratch buffers by reassigning the shortcut to avoid garbage buildup.
Observing the available scratches
To observe the available scratch files and buffers, do one of the following:
- Choose Scratches view in the Project tool window:
- Press Alt+F1 and choose Scratches (Navigating Between IDE Components) .
To close a scratch file or buffer, just click on the editor tab. Refer to the section Closing Files in the Editor for details.
To delete a scratch file or buffer, follow these steps:
- Switch to the Scratches view of the Project tool window.
- Under the
Scratchespseudo-folder, right-click the scratch to be deleted, and choose Delete on the context menu.
- Confirm deletion.
Changing the language of a scratch
If you want to change the scratch's language when a scratch is already created, you can do so with the aid of the editor's context menu. This is how it's done:
- Switch to the Scratches view of the Project tool window, and open for editing the scratch file or buffer you want to change language for.
- Right-click the editor background, and choose on the context menu.
- Select the desired language.
Note the following:
- Four latest items appear on top of the list before a separator.
- You can narrow down the list by typing the language name.
- You can assign a shortcut to this action as described in the section Configuring keyboard shortcuts.
- action keeps extension in sync, if it exists.
Renaming, copying and moving scratches
RubyMine makes it possible to perform rename refactoring of the scratches. To rename a scratch, follow these steps:
- In the Project tool window, switch to the Scratches view and select the scratch to be renamed.
- Press Shift+F6.
You can also perform renaming in the other ways:
- In NavBar: Jump to NavBar (Alt+Home ) -> Rename (Shift+F6 ).
- In the Project tool window | Scratches view: Select In | Project | Scratches (Alt+F1 )-> Rename (Shift+F6).
- Right from the editor: .
Note that when copying a scratch, RubyMine includes the respective extension that corresponds to the file type. This is how it's done:
- In the Project tool window, switch to the Scratches view and select the scratch to be copied.
- Press F5. RubyMine shows the following dialog box:
This dialog box shows the scratch name with the corresponding extension. Note that when you copy a scratch buffer, the extension is
Important notes about scratches
Note the following:
- The scratch code in scripting languages is executable: you can run and debug it.
- Local history for scratches is supported.
- It is possible to perform clipboard operations with scratches.
- The scratches are stored, depending on your operating system,
- You can undo or redo changes in scratches.