Part 2. Navigating to a Declaration, Implementation and Test
Navigating to declaration
Place the caret at the method
feeds of the instance of the class
Cat, and press Ctrl+B. RubyMine jumps to the declaration of the method
feeds, which is declared in the class
Navigating to implementation
Now, place caret at the declaration of the class
Mammalia and try to find out which other classes implement it. To do that, press Ctrl+Alt+B. You see a rather long list of classes implementing
Ok, choose whichever implementation you need (for example,
Tiger), and press Enter. RubyMine navigates to the selected implementation and places the caret at the class
Should you select, for example
Carnivorae, which resides in a separate file, this file would open in a separate editor tab.
Side note about pin
Presumably, you have already noticed the pin icon in the upper-right corner of the pop-up window. The same icon appears, for example, in the quick documentation lookup (Ctrl+Q). If you click this pin, the whole pop-up window will be "pinned", which in the case of navigation and search means that all the encountered occurrences will be presented in the Find tool window.
Navigating with gutter icons
Now, let's look at the left gutter. You see there a number of icons with the arrows pointing up or down. What does it mean?
If you hover your mouse pointer over an icon, RubyMine will show the list of child classes or overriding methods (in case of the down arrow), or the parent classes (in case of the up arrow):
What happens, if you click an icon? If a certain class is subclassed, or a method is overridden in more than one class, RubyMine will suggest to select the desired target from the list:
After that, RubyMine jumps to the selected target, and places the caret at the class (method) declaration. If there is only one superclass/subclass, or method, then such a navigation is done silently.
This brief tutorial is over. You've mastered the following features:
- Navigating to a declaration.
- Navigating to an implementation.
- Using the gutter icons or to jump to an implementation or declaration.
- Creating a test and jumping to it.
Let's proceed with Part 3 and see how to find usages of a class or symbol.