RubyMine 2020.1 Help

Rename dialogs

Refactor | Rename

Shift+F6

Item

Description

Rename <symbol name> and its usages to

In this field, specify a new name for the symbol.

Search in JavaScript files

Select this checkbox to rename the usages of the function or the class in compiled JavaScript code.

Search for dynamic references

Select this checkbox to rename the dynamic usages of the symbol, for example, those of the type any.

Including dynamic usages in the refactoring may cause erroneous renaming as shown in the example below. Here changing test() to test1() in rename.test() is correct while in hello.test() it is an error.

Search in comments and strings

Select this checkbox to have the changes applied to comments and strings.

Search for text occurrences

Select this checkbox to have the changes applied to the documentation, HTML, and other files included in the project.

Last modified: 29 May 2020