TeamCity 2020.1 Help

TeamCity Cloud

About TeamCity Cloud

TeamCity is a CI/CD server which key features are a powerful toolset and universality. With our Cloud version, we address the user demand in the full-featured CI/CD solution and make it available to you in a couple of minutes, with no need to maintain a server on-premise.

If you are new to TeamCity, the Cloud Beta is a great starting point as it automatically resolves the task of installing and configuring the server. After your cloud TeamCity server is ready, you can proceed to our Configure and run your first build guide.

When you register a TeamCity Cloud account, your own TeamCity server is automatically created in Amazon Web Services. The server operates on the newest version of TeamCity and currently provides Windows and Linux cloud agents out of the box (self-hosted agents for Windows, Linux, and macOS are also supported).

We plan to officially release our Cloud version at the end of 2020 but the target date may change depending on the progress of Beta.

Users of the Beta program will be able to migrate their TeamCity data to the released Cloud version.

Starting TeamCity Cloud

To start TeamCity in cloud, register a Cloud Beta account. In a matter of seconds, your server will be available under the beta.teamcity.com domain.

After the server is ready, an invitation link will be sent to your email. Proceed via this link to get to your administrative account. Everything is ready to build!

TeamCity Cloud Maintenance

TeamCity Cloud Server Administration

In case with TeamCity Cloud, the TeamCity team is responsible for maintaining all hardware and infrastructure of cloud servers. Because of that, the Cloud server has a limited administration functionality comparing to the On-premise server.

The Administration pages comprises the following sections:

  • Under Project-related Settings, you can create projects and monitor server health and disk usage.

  • Under User Management, you can add users, user groups and roles, and assign permissions to users. Use the new Invitations page to invite TeamCity users via email. An invited user will be able to register a new user account or authenticate via GitHub or Bitbucket.

  • Under Server Administration, you can import projects (for example, exported from your On-premise server), view usage statistics, and control general settings.

Build Agents in Cloud

In TeamCity Cloud, you can either use self-hosted build agents or request SaaS cloud agents.

From the start, you get one Windows and two Linux images available in your default pool. As soon as you run a build, TeamCity will automatically start an instance of the first suitable image. After the build is finished, the instance will be terminated by the idle timeout.

You can get extra agents by clicking Install Build Agents in the upper right corner of the Agents page. In terms of Beta, we provide 10 parallel agents.
We recommend using tokens to authenticate build agents on the TeamCity server. Click Use authentication token and choose one of the two options: Generate plain-text token, or Download config to create a ready-to-use agent config file.

In terms of Beta, cloud agents come with the following characteristics:

Windows Cloud Agents

Hardware:

  • CPU: 4 vCPU (Intel Xeon (Cascade Lake))

  • RAM: 8 Gb ram

  • SSD: 20 Gb

Software:

  • Image: Windows_Server-2012-R2_RTM-English-64Bit-Base

  • Java (6.45, 7.79, 7.79, 8u181, 8u181, 9.0.4)

  • .NET Framework (3.5 (3.0, 2,0 included), 4.5, 4.6.2, 4.7.1)

  • .NET Core (1.1.7, 2.1.4, 3.1.102)

  • Visual Studio 2019 Build Tools

  • Ruby (2.4.3.1, 2.5.1.1, 4.7.2.2913922492)

  • Perforce CLI (2020.1)

  • NUnit (3.11.1)

  • Sysinternals Suite

  • Mono (4.2.3)

  • Android SDK (3859397 +update)

  • Python (2.7, 3.8 + pip)

  • Git (2.21.0-64)

  • Mercurial (tortoisehg-4.0.2)

  • Subversion (1.9.7)

  • Gradle (5.5.1)

  • NodeJS (12.16.1)

  • Yarn (1.22.4)

  • CMake (3.14.3)

  • 7-Zip (19.0)

  • Unity (2019.3.14)

  • MSYS2 (base 20200517)

  • AWS CLI (1.16.144)

Linux Cloud Agents

Hardware:

  • Medium agent:
    • CPU: 4 vCPU (Intel Xeon (Cascade Lake))

    • RAM: 8 Gb ram

    • SSD: 20 Gb

  • Small agent:
    • CPU: 2 vCPU (Intel Xeon (Cascade Lake))

    • RAM: 4 Gb ram

    • SSD: 20 Gb

Software:

  • Image: ubuntu-bionic-18.04-amd64-server

  • Java (java-1.8.0-amazon-corretto-jdk_8.252.09-1_amd64)

  • .NET Core (3.1.301, 3.0.103, 2.1.807, 2.2.402, 1.1.13)

  • Git (2.26.2)

  • Python (3.6.7, 2.7.15; pip 20.1.1)

  • Mono (6.8.0.123)

  • Perforce (helix-cli latest)

  • Mercurial (4.5.3)

  • NAnt (latest)

  • Ant (latest)

  • Android SDK (4333796 +update)

  • Gradle (5.5.1)

  • RVM (Ruby 2.5.8)

  • Go (1.14.1)

  • NodeJS (4, 5, 6, 7, 8.12 (default))

  • Docker (19.03.9)

  • Docker Compose (1.23.1)

  • Ansible (2.9.10)

  • Native development tools (automake 1.15.1, autoconf 2.69, gettext, libtool 2.4.6, m4 1.4.18, clang, cmake 3.10.2, libglib2.0-dev, libcairo2-dev, libjpeg-dev, libexif-dev, libgif-dev, libc++-dev)

  • Yarn (1.22.4)

Differences between TeamCity Cloud and On-premise

We plan to provide equal CI/CD experience to users of our Cloud and On-premise versions. However, the Cloud version is an automatically configured server and thus does not provide the same server settings as our On-premise solution.

Comparing to On-premise, TeamCity Cloud Beta offers the following new features:

  • For better security, you can generate authentication tokens for build agents in advance.

  • Authorization via GitHub and Bitbucket is available. If you authenticate via any of these services, the respective connection will be preconfigured automatically.

  • The Administration | Invitations page allows automatically inviting users to the server. By default, you can add new users only via invitations. An invited user will be able to register a new user account or authenticate via GitHub or Bitbucket.

All the listed features will be introduced in our On-premise version in the nearest future.

TeamCity Cloud Beta has the following limitations comparing to On-premise:

  • Limited server configuration.

  • No automatic server diagnostics.

  • Data is backed up and cleaned up automatically. The set of available configuration options may differ from the On-premise installations.

  • Some settings are unavailable to TeamCity Cloud administrators: for example, cloud profiles' configuration or changing the location for storing external artifacts.

  • No plugin management. The following bundled plugins are currently disabled:
    • LDAP support

    • Microsoft Windows Domain authentication

    • VCS Support: CVS and VCS Support: StarTeam

    • RSS feed support

    • Build Agent JVM updater

    • NuGet Support

    • Search

Some listed features might be implemented or receive their Cloud equivalents in terms of the Public Beta or first released versions of TeamCity Cloud.

Troubleshooting and Feedback

To send your feedback or report issues, use our YouTrack issue tracker. You are welcome to discuss TeamCity Cloud in our community forum.

Before inquiring, please refer to the F.A.Q. on our website.

Known Issues

The following issues can be currently observed in the TeamCity Cloud Beta version:

  • It is impossible to restore a just deleted project.

  • When running a custom build, you might see an irrelevant warning about no compatible agents available for this build. Please check the build real-time status to see the actual number of available agents.

Last modified: 03 August 2020