Host Build Agents in Cloud
TeamCity integration with cloud (IaaS) solutions allows TeamCity to provide virtual machines running TeamCity agents on-demand. This allows TeamCity to automatically scale the number of active build agents depending on the current workload.
This page covers general information on how to configure this integration. For the list of currently supported solutions, refer to Available Integrations.
In a large TeamCity setup with many projects, it can be difficult to predict the load on build agents and what number of agents will be sufficient. With the cloud agent integration configured, TeamCity will leverage clouds elasticity to provide additional build agents on-demand.
For each queued build, TeamCity first tries to start it on one of the self-hosted agents. If there is none available, TeamCity finds a matching cloud image with a compatible agent and starts a new instance for this image. TeamCity ensures that the number of running cloud instances limit is not exceeded.
The integration requires:
A configured virtual machine with an installed TeamCity agent in your cloud. It should be preconfigured to start the TeamCity agent on boot.
A configured cloud profile in TeamCity.
Once a cloud profile is configured in TeamCity with one or several images, TeamCity does a test start of one instance for all the newly added images to learn about the agents configured on them. When the agents are connected, TeamCity stores their parameters to be able to correctly process build configurations-to-agents compatibility. An agent connected from a cloud instance started by TeamCity is automatically authorized, provided there are available agent licenses: the number of cloud agents is limited by the total number of agent licenses you have in TeamCity. After that, the agent is processed as a regular agent.
Depending on the profile settings, when TeamCity realizes it needs more agents, it can either:
Start an existing virtual machine and stop it (after the build is finished or an idle timeout elapses). The machines that are stopped will be deallocated so the virtual machine fee does not apply when the agent is not active. The storage cost for this type of TeamCity agent will still apply.
Create a new virtual machine from an image. Such machines will be destroyed (after the build is finished or an idle timeout elapses). This ensures that the machines will incur no further running costs.
The disconnected agent will be removed from the authorized agents list and deleted from the system to free up TeamCity build agent licenses.
The following Cloud solutions are supported out of the box (see their dedicated articles for more details):
Available as non-bundled plugins:
New integrations can be implemented as a TeamCity plugin, see Implementing Cloud support.
TeamCity Setup for Cloud Integration
This section describes general steps required for cloud integration.
The requirements for a virtual machine/image to be used for TeamCity cloud integration:
To skip the update attempts on each agent connection to the server, make sure that the agent is up to date: start and wait for the update to complete. The agent state changes each time a plugin or tool is installed/updated/removed on the server.
buildAgent.propertiesfile can be left "as is". The
authorizationTokenproperties can be left empty or set to any value, they are ignored when TeamCity starts the instance.
Provided these requirements are met, the usual TeamCity agent installation and cloud-provider image bundling procedures are applicable.
If you need the connection between the server and the agent machine to be secure, you will need to set up the agent machine to establish a secure tunnel (for example, VPN) to the server on boot so that the TeamCity agent receives data via the secure channel. Keep in mind that communication between the TeamCity agent and server requires opening ports on both the agent and the server.
Preparing Virtual Machine
Create and start a virtual machine with the desired OS installed.
Connect and log in to the virtual machine.
Configure the running instance:
Install and configure a build agent.
Configure the server name and agent name in the
buildAgent.propertiesfile — this is optional if TeamCity will be configured to launch the image, but it is useful to test the agent is configured correctly.
It usually makes sense to specify
conf/buildAgent.propertiesto use a non-system drive (for example,
Ddrive under Windows).
Install any additional software necessary for the builds on the machine (for example, Java or .NET).
Start the agent and wait until it connects to the server, ensure it is operating and compatible with all the necessary build configurations (in the TeamCity UI, go to the Agents page, select the build agent and view the Compatible Configurations tab).
Configure the system so that the agent is started on the machine boot (and make sure the TeamCity server is accessible on the machine boot).
Check the port on which the build agent will listen for incoming data from TeamCity and open the required firewall ports (usually
Test the setup by rebooting the machine and checking that the agent connects normally to the server. Once the agent connects, it will automatically update all the plugins. Wait until the agent is connected completely so that all plugins are downloaded to the agent machine.
If you want TeamCity to start an existing virtual machine and stop it after the build is finished or an idle timeout elapses, the setup above is all you need. If you want TeamCity to create and start virtual machines from an image and terminate the machine after use, the image should be captured from the virtual machine that was created.
Capturing Image from Virtual Machine
Complete the steps for creating a virtual machine.
Remove any temporary/history information in the system.
Stop the agent (under Windows, stop the service but leave it in the Automatic startup type).
(optional) Delete the content of the
tempdirectories in the agent home.
(optional) Clean up the
<Agent Home>/conf/directory from platform-specific files.
(optional) Change the
buildAgent.propertiesfile to remove the
Make a new image from the running instance. Refer your cloud provider's documentation on how to do this.
Configuring Cloud Profile
A cloud profile is a collection of settings for TeamCity to start virtual machines with installed TeamCity agents on-demand. Cloud profiles are configured in the Cloud Profiles section of Project Settings. See the detailed instruction for the Amazon EC2, Kubernetes, and vSphere profiles.
The cloud provider pricing applies. Note that the charges can depend on the specific configuration implemented to deploy TeamCity. We advise you to check your configuration and the cloud account data regularly in order to discover and prevent unexpected charges as early as possible.
Note that traffic volumes and necessary server and agent machines characteristics greatly depend on the TeamCity setup and nature of the builds run.
Here are some points to help you estimate TeamCity-related traffic:
If the TeamCity server is not located within the same region or affinity group as the agent, the traffic between the server and agent is subject to usual external traffic charges imposed by your provider. When estimating traffic, remember that there are many types of traffic related to TeamCity (see the non-complete list below).
External connections originated by server:
Internal connections originated by server:
TeamCity agents (checking status, sending commands, retrieving information like thread dumps, and so on)
External connections originated by agent:
VCS servers (in case of agent-side checkout)
Any connections performed from the build process itself
Internal connections originated by agent:
TeamCity server (retrieving build sources in case of server-side checkout or personal builds, downloading artifacts, and so on)
Usual connections used by the server:
Cloud providers calculate costs based on the virtual machine uptime, so it is recommended to adjust the timeout setting according to your usual builds duration. This reduces the up-time of a virtual machine. It is also highly recommended setting an execution timeout for all your builds so that a hanging build does not cause an overtime instance run with no payload.