Deeper integration with Unity
Rider's support for Unity gets better with every release. In this release cycle,
we've focused on reducing the time you spend on context switching between Rider and Unity
You can now switch into and out of Play mode,
and pause and step a single frame without leaving Rider! A new toolbar includes game view
buttons Play, Pause, and Step, which correspond to the same
buttons in Unity Editor and
control the same behavior as Unity Editor does. A new small Unity icon in the status bar
will indicate whether Unity Editor is connected, refreshing, or in Play mode. Any
applied in Rider in Edit mode will be instantly delivered to Unity Editor.
The new Unity Logs tool window with hyperlinked stack traces lets you explore the
same events that are logged in the Unity Editor console. It allows filtering by category (error,
warning, or message), hides events based on when they were logged (in Play or Edit
and lets you easily navigate to any source file, class, method, or property mentioned in the
log entry. Unity Logs cleans its output automatically after every switch to Play
Rider 2018.1 also provides seamless integration with Unity Test Runner. Explore the results of
your Unity-specific tests, filter by result, and click on stack traces to navigate to your
code — all from within Rider.
Last but not least, we've added a Unity Explorer view that duplicates
Unity Editor's view of assets, to make you feel right at home.
To learn more, see: