Setting 'parent' property immediately after object instantiation is inefficient
Instantiating a Unity object and setting the 'parent' property as separate operations is inefficient, as the transform hierarchy is created and immediately replaced. Combine setting the 'parent' property with the call to instantiate the object. Learn more...
Locating this inspection
- By ID
Can be used to locate inspection in e.g. Qodana configuration files, where you can quickly enable or disable it, or adjust its settings.
Unity.InstantiateWithoutParent- Via Settings dialog
Path to the inspection settings via IntelliJ Platform IDE Settings dialog, when you need to adjust inspection settings directly from your IDE.
Suppressing Inspection
You can suppress this inspection by placing the following comment marker before the code fragment where you no longer want messages from this inspection to appear:
More detailed instructions as well as other ways and options that you have can be found in the product documentation:
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