JetBrains Rider 2019.2 Help


Unity is a game-development environment that is used to create 2D and 3D games and deploy them on multiple platforms. JetBrains Rider provides powerful support for Unity including: Unity-specific quick fixes, context actions and inspections, code completion and syntax highlighting in shader files, debugging Unity scripts, running and debugging Unity tests, profiling Unity games, refreshing assets, and much more.

Supported versions

JetBrains Rider provides support for Unity API versions 5.0 - 5.6, 2017.1 and later.

Getting started

Support for Unity is based on the open-source Unity Support plugin. The plugin comes bundled with Rider, so manual installation is not required.

To start using Rider with your Unity project

  1. Open an existing Unity project in the Unity Editor.

  2. Make sure that your Rider installation is selected in Unity Editor preferences in External Tools | External Script Editor.

  3. Start Rider and open the .sln file of this Unity project. Once the solution is loaded, Rider and the Unity Editor become connected. This is shown with a Unity icon on the status bar.

    Connected Unity editor

Last modified: 10 October 2019