Take full advantage of C# 8 with ReSharper’s enhanced support:
You asked and we delivered: the context action Convert concatenation to interpolation can now be applied in scope.
Borrowing from Rider, we’ve started using the MSBuild-based project model instead of the Visual Studio COM API. This will help optimize solution loading times as we’ve minimized the use of COM API, which locks the UI thread.
In addition, we’ve updated the Performance Guide page. It has a new Windows Defender section and descriptions for all performance tips, which describe what exactly will be done after a suggestion is applied.
In this release, Find Usages starts using the data from Solution Wide Error Analysis to gather the results. If you enable SWEA for your solution, Find Usage will show you results significantly faster.
We’ve added a couple of small improvements to Navigation and hope you will find them useful:
ReSharper 2019.2 brings several updates to the debugger data tips:
To improve C# 8.0 support, we added new formatting options for switch expressions. Support for .editorconfig, StyleCop.Settings, and .clang-format now performs better and is switched on by default for highlighting and Solution Wide Error Analysis. You can also edit EditorConfig properties right inside the Options page.
ReSharper Ultimate 2019.2 offers better support for the “Per-Monitor DPI Awareness” mode introduced in Visual Studio 2019. We know some ReSharper users previously opted to disable Optimize rendering for screens with different pixel densities (via Tools | Options | Environment | General) because of the rendering issue we had with the ReSharper tool windows. Please enable it again and check out how it looks. Note there might still be places where you can experience some glitches.
ReSharper | Options | Tools | External Sourcesnow supports relative paths.
In the previous release, we began to work towards better support for UE4-specific Remote Procedure Calls. Now, we've updated the Rename and Change Signature refactorings to work correctly on RPC functions. A few new code analysis checks are also available for UE4-based code, especially targeting the missing or incorrectly set UE4 reflection macros.
Following on from adding code completion for reflection specifiers in v2019.1, we've now added built-in documentation for them. It is shown in the Quick Documentation popup (Ctrl+Q) when the caret is located on a specifier.
The new preprocessor implementation used inside ReSharper C++ has sped up the indexing on typical solutions, like LLVM and Unreal Engine, by 15-25%.
dotMemory 2019.2 stops supporting remote profiling. To offer you an adequate replacement, we significantly improved the dotMemory console profiler:
--trigger-on-activationargument allows taking a memory snapshot right after this becomes possible. This feature can be helpful in case you want to take a baseline snapshot and use it for comparison.
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