Remote Procedure Calls
Watch this video for an overview of how ReSharper handles Unreal Engine Remote Procedure Calls:
When analyzing your code, ReSharper identifies Unreal Engine remote procedure calls (RPCs) by
NetMulticast specifiers in the
UFUNCTION declaration statements.
ReSharper checks whether Unreal Engine RPCs have the corresponding required
_Implementation functions and will highlight the RPC if at least one of them is not found. You can press Alt+Enter on the highlighting to generate the missing implementation stubs.
In the example above, the
_Validate function is missing and ReSharper will generate the following stub for you:
From RPCs, you can jump to their
_Implementation functions from the Navigate To Control+Shift+G popup, or from the Alt+Enter menu as shown on the screenshot above.
It also works for BlueprintNativeEvent: when the corresponding specifier is passed in
UFUNCTION, ReSharper can generate an
_Implementation function for you, as well as navigate to it from the declaration.