Unreal Engine is built to work for a wide range of projects and platforms out of the box. It’s up to you to make it run within the budget for your specific needs. In this talk, Tom Looman shows how to identify performance issues and optimize your game projects on a budget.
About the Presenter
Tom Looman Unreal Engine Instructor & Indie Developer
Tom Looman is a game developer and educator with over 10 years of Unreal Engine experience. In addition to working on AAA and indie games at studios including Epic Games, he writes tutorials and courses on Unreal Engine Game Development.
- Twitter: https://twitter.com/t_looman