A smarter way to write code for games.
JetBrains Rider provides powerful support for game developers, with support for Unity, Unreal and Godot. The IDE comes with a large number of quick fixes, context actions and inspections, code completion and syntax highlighting in shader files, debugging scripts, running and debugging tests, profiling games, refreshing assets, and much more.
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Empowering Non-Developers - Creating Editor Tools and Customizations in UnityYouTube
Godot Playfab - A Godot Extension To Easily Integrate PlayFab, a Cloud-Based BaaStutorial
Creating Games With Unreal Editor and JetBrains Ridertutorial
Creating Games With Unity - Scripting Logic With RiderPart of tutorial
Debugging Unity gamesPart of tutorial
Keyboard shortcuts - Shift+Shift and Alt+EnterPart of tutorial
Navigating around a Unity projectPart of tutorial
Inspections and quick-fixes for Unity codePart of tutorial
Debugging Unreal Engine with RiderPart of tutorial
Unit testingPart of tutorial
Working with BlueprintsPart of tutorial
Navigating your projectPart of tutorial
Editing, code completion, inspectionstutorial
Design and Manage Scenes With RiderFlowPart of tutorial
Getting Started with Rider for UnityPart of tutorial
Adding assets to a scenePart of tutorial
Find and Show Asset UsagesYouTube
Five game developer habits that bring software engineers to the next level!