GameDev

GameDev

A smarter way to write code for games.

JetBrains Rider provides powerful support for game developers, with support for Unity, Unreal and Godot. The IDE comes with a large number of quick fixes, context actions and inspections, code completion and syntax highlighting in shader files, debugging scripts, running and debugging tests, profiling games, refreshing assets, and much more.

JetBrains Blog

How to improve code quality in game development with Qodana and Unity
Game development with Qodana and Unity

YouTube

How To Stop Writing View-Classes for Unity UI
Dmitrii Ivashchenko

playlist

JetBrains GameDev Day 2023
Session recordings of JetBrains GameDev Day 2023.

YouTube

Recreating Wolfenstein 3D in F#
James Randall

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JetBrains Space and JetBrains Rider
A full solution to power your game development process!

tutorial

Creating Games With Unity - Scripting Logic With Rider
JetBrains Rider is the best scripting editor for Unity – let's find out why!

tutorial

Creating Games With Unreal Editor and JetBrains Rider
JetBrains Rider is the best scripting editor for Unity – let's find out why!

Part of tutorial

Debugging Unity games
Suspend execution and inspect variables. Use pausepoints to visually inspect your scene.

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Generate code
Rider helps with boiler-plate code, code completion, and more.

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Keyboard shortcuts - Shift+Shift and Alt+Enter
The two keyboard shortcuts that get you places!

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Inspections and quick-fixes for Unity code
Rider helps you write better code, faster.

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Navigating around a Unity project
Find your way around your code base, asset usages, and more.

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Unit testing
The Unreal Engine testing framework is built in and works without additional configuration.

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Navigating your project
Use Search Everywhere to helps you find code, functions, blueprint usages, and more.

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Editing, code completion, inspections
Let's explore what the coding experience is like!

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What is Rider for Unreal?
Learn about using Rider for your Unreal Engine games.

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Debugging Unreal Engine with Rider
Use the Unreal Editor log and the debugger to see what's going on in your game.

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Working with Blueprints
Navigate back-and-forth between code an blueprints, find usages, ...

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Unit testing
What is RiderFlow? And where to find it?

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Design and Manage Scenes With RiderFlow
We'll walk you through the best tips for RiderFlow to help speed up your Unity development!

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Getting Started with Rider for Unity
What is Rider? And how to start using it with Unity?

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Adding assets to a scene
The scene view management toolbar can search assets that you can use in your scene.

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Code Editing
Dive deeper into code with the smart editor in Unity!

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Find and Show Asset Usages
Visually understand the scene structure and where an asset is used.

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Hierarchy, bookmarks and camera presets
Find your way through complex scenes.

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Introducing RiderFlow
What is RiderFlow? And where to find it?

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Replace Assets
Replace assets on your scene. It's like refactoring, but visually!

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Search Everywhere
Quickly search throughout your project. For anything!

playlist

JetBrains GameDev Day Online 2022
Session recordings of JetBrains GameDev Day Online 2022.

YouTube

Making Plugins for Game Engines as a Business
Alexander Pirogov, Victor Careil

tip

Unity Support
Write smarter C# for Unity!