A smarter way to write code for games.
JetBrains Rider provides powerful support for game developers, with support for Unity, Unreal and Godot. The IDE comes with a large number of quick fixes, context actions and inspections, code completion and syntax highlighting in shader files, debugging scripts, running and debugging tests, profiling games, refreshing assets, and much more.
JetBrains BlogHow to improve code quality in game development with Qodana and Unity
YouTubeEmpowering Non-Developers - Creating Editor Tools and Customizations in Unity
YouTubeGodot Playfab - A Godot Extension To Easily Integrate PlayFab, a Cloud-Based BaaS
tutorialCreating Games With Unity - Scripting Logic With Rider
tutorialCreating Games With Unreal Editor and JetBrains Rider
Part of tutorialDebugging Unity games
Part of tutorialKeyboard shortcuts - Shift+Shift and Alt+Enter
Part of tutorialInspections and quick-fixes for Unity code
Part of tutorialNavigating around a Unity project
Part of tutorialUnit testing
Part of tutorialNavigating your project
Part of tutorialEditing, code completion, inspections
Part of tutorialDebugging Unreal Engine with Rider
Part of tutorialWorking with Blueprints
tutorialDesign and Manage Scenes With RiderFlow
Part of tutorialGetting Started with Rider for Unity
Part of tutorialAdding assets to a scene
Part of tutorialFind and Show Asset Usages
YouTubeFive game developer habits that bring software engineers to the next level!