How to Apply the Software Engineering Process to the Gamedev Process
This session will show game developers how to set up a game dev pipeline using Perforce, Unreal Engine, and JetBrains tools such as Rider and TeamCity to create, build, and release a video game.
About the Presenter
Ryan is the Gaming and M&E Evangelist for the version control portfolio at Perforce. Coming into Perforce with 17 years of full-stack development experience, he is excited to solve workflow and integration DevOps challenges for companies of all sizes. As he is a video game and film enthusiast, it’s a seamless fit. In Ryan’s spare time, he likes competing in Ironman triathlons, mountain biking, and spending time with his family.