Fast & powerful, cross platform .NET IDE.
JetBrains Rider is a cross-platform .NET IDE based on the IntelliJ platform and ReSharper.
Rider provides the power to productively develop a wide range of applications, including .NET desktop applications, services and libraries, Unity and Unreal Engine games, Xamarin apps, ASP.NET, and ASP.NET Core web applications, and more. On Windows, macOS, and Linux.
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Godot Game Development Leveraging KotlinYouTube
Turbocharge Your Unreal Engine Game Development With JetBrains Rider and TeamCityTip
Generate terminal commands using AI AssistantTip
Params collection in C#Tip
File-scoped namespaces and typesTutorial
Build an Asteroids game in Unity with JetBrains RiderPart of tutorial
Controlling the player – Shooting lasers and moving aroundPart of tutorial
Game graphics, assets and project setupPart of tutorial
Adding Scripts To Your Godot GamePart of tutorial
Set up a Godot Game Development EnvironmentPart of tutorial
Introduction To Game DevelopmentPart of tutorial
Source Control Management with GodotPart of tutorial
Godot Nodes and the Scene TreePart of tutorial
Game DesignYouTube
Can I script a Unity Game with AI Assistant in under 15 minutes?YouTube
Empowering Non-Developers - Creating Editor Tools and Customizations in UnityYouTube
Godot Playfab - A Godot Extension To Easily Integrate PlayFab, a Cloud-Based BaaSPart of tutorial
Exploring Code Analysis ResultsPart of tutorial
What is Solution-Wide Analysis?Part of tutorial
HTTP Communication and APIsTip
Connect to a Running Docker Container ShellTip
Why is ReSharper/Rider suggesting this?Tip
Remote development with JetBrains RiderTutorial
Creating Games With Unity - Scripting Logic With RiderTutorial
Creating Games With Unreal Editor and JetBrains RiderPart of tutorial
Debugging Unity gamesPart of tutorial
Inspections and quick-fixes for Unity codePart of tutorial
Keyboard shortcuts - Shift+Shift and Alt+EnterPart of tutorial
Navigating your projectPart of tutorial
Debugging Unreal Engine with RiderPart of tutorial
Navigating around a Unity projectPart of tutorial
Editing, code completion, inspectionsPart of tutorial
Unit testingPart of tutorial
Working with BlueprintsPart of tutorial
Godot Community ResourcesPart of tutorial
Getting Started with Rider for UnityYouTube
Five game developer habits that bring software engineers to the next level!YouTube
Reducing the environmental footprint in nautical transport with F# & ServerlessTutorial
HTMX for ASP.NET Core DevelopersPart of tutorial
Client-side templating with Mustache and HTMXPart of tutorial
Server-side validation, client-side feelPart of tutorial
ASP.NET Core Razor TagHelpers for HTMXPart of tutorial
Debugging For ReSharper UsersPart of tutorial
ASP.NET Core Development with DockerPart of tutorial
Common Docker TerminologyPart of tutorial
Docker Compose and Multiple ContainersPart of tutorial
Local .NET Development With DockerPart of tutorial
JetBrains Rider's Docker IntegrationsPart of tutorial
Why Should .NET Developers Care About Docker?Tutorial
Docker For .NET DevelopersTutorial
Moving from Visual Studio to JetBrains RiderPart of tutorial
PluginsPart of tutorial
Unit Testing For ReSharper UsersPart of tutorial
NuGet Package ManagementPart of tutorial
Working With DatabasesPart of tutorial
Working With IIS and IIS ExpressPart of tutorial
Refactoring Code with ReSharperPart of tutorial
Comparing Rider's Toolbar with Visual StudioTutorial
Web Fundamentals in RiderPart of tutorial
Navigation in web applicationsPart of tutorial
Debugging codePart of tutorial
RefactoringTutorial
Rider EssentialsPart of tutorial
Debugging code with RiderPart of tutorial
Cloud (Azure) in RiderPart of tutorial
Inspections and Quick-Fixes in RiderPart of tutorial
Customize the Look and Feel of RiderPart of tutorial
Navigation in a code base with RiderPart of tutorial
NuGet Tool Window in RiderPart of tutorial
Shortcuts, Editing, and Completion in RiderPart of tutorial
Unit Testing with RiderPart of tutorial
Refactoring code in RiderPart of tutorial
Version Control in RiderTutorial
Profiling in RiderPart of tutorial
Dynamic Program Analysis (DPA)Part of tutorial
Conclusion - Profiling in RiderPart of tutorial
Introduction to Profiling in RiderPart of tutorial
Optimize Performance with RiderPart of tutorial
Profiling ModesPart of tutorial
Basics of ASP.NET MVCPart of tutorial
Basics of Entity Framework CorePart of tutorial
Basics of ADO.NETTutorial
Getting Started With ASP.NETPart of tutorial
Dependency Injection and ConfigureServicesPart of tutorial
Start A New ASP.NET Web ApplicationYouTube
Build a Highly Performant Interservice Communication with gRPC for ASP NET Core