How To Stop Writing View-Classes for Unity UI

Dmitrii Ivashchenko

View at original site

In this talk, we’ll discuss the primary methods of organizing layouts in uGUI and consider the state-based UI development in Unity. We'll touch on the issues of reducing the amount of view code, generating APIs, and producing documentation for prefabs.

About the Presenter

Dmitrii Ivashchenko

Dmitrii has over ten years of experience as a software engineer specializing in mobile game and backend system development. Having progressed from junior full-stack developer to Lead Software Engineer at MY.GAMES, he now serves over 1 billion users globally, expertly guiding game developers and backend engineers to craft profitable and engaging games. Dmitrii is a member of the International Game Developers Association (IGDA) and Academy of Interactive Arts & Sciences (AIAS) and is an author of articles on Medium and HackerNoon.

Related Resources